Deepfighter wrote:A question out of curiosity. Do you use the vanilla quest files or do you use the quest fixes by Tipton (Fixed Quests) and PLRDLF (DFQFIX)?
All quest patches from "Fixed Quests" and "DFQFIX" were applied prior to quests being decompiled from QBN/QRC format into plain text. You will find live quest files in the StreamingAssets/Quests folder of your Daggerfall Unity data. I don't use the binary QBN/QRC files inside player's Arena2 folder.
This means that all patched quest files are part of Daggerfall Unity's open source code in a human readable format, and remaining bugs can be very easily fixed (by myself or the greater community). Besides additional fixes to quest scripts, the community will be able to create entirely new Daggerfall quests.
Here is an example of a new quest I wrote for Daggerfall Unity in about 20 minutes using only Notepad. I was able to write and test this quest while the game was running. No need to compile back to binary formats at all - just a simple text file. It might not be obvious right away, but this makes a great many things possible.