I have an issue with a quest I'm writing, where "pick one" fails on an "injured" condition.
Code: Select all
pick one of _ene1_ _ene2_
create foe _enemy_ every 1 minutes 1 times with 100% success
I've tried doing this half a dozen ways, and they all fail. The rest of the quest works perfectly until this point. Is this something that can be worked out in the future, or just a limitation I'm unaware of?
"injured -> say ####" does work on the three other nearly identical quests I made, so I know it is implemented in Vengeance.