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Re: Custom quest support
Posted: Fri Aug 28, 2020 9:53 pm
by Jay_H
A classic quest uses this action. See K0C00Y05:
Code: Select all
Person _knight_ face 216 faction The_Fighters_Guild
_metal_ task:
repute with _knight_ exceeds 10 do _S.03_
place npc _child_ at _childlocale_
The "when repute with" condition only works for literal people, not groups. I dunno why but it is so
Re: Custom quest support
Posted: Fri Aug 28, 2020 10:43 pm
by imsobadatnicknames
Damn, that's a bummer. Thank you :p
Re: Custom quest support
Posted: Wed Oct 07, 2020 10:14 pm
by imsobadatnicknames
I want a quest to detect when the pplayer enters one of those outdoor wilderness shrines. Is "cult" the correct location type for them?
Re: Custom quest support
Posted: Wed Oct 07, 2020 10:17 pm
by Jay_H
Yeah, that's right. That'll trigger any time you enter any wilderness shrine.
Re: Custom quest support
Posted: Wed Oct 07, 2020 10:46 pm
by imsobadatnicknames
That's excatly what I want. Thank you!
Re: Custom quest support
Posted: Thu Oct 08, 2020 4:00 am
by imsobadatnicknames
Does the "make pc ill with (Disease)" quest command actually work? I tried to do something with it
Code: Select all
Quest: PGILLNESS1
DisplayName: Illness 1
-- Message panels
QRC:
Message: 1020
<ce> "%god says to you:
<ce> %pcf. I hold no animosity for you, but,
<ce> much like every person in the world
<ce> you have made many mistakes you must atone for.
<ce> The road to redemption is a long one. Much like this
<ce> disease must be purged, you must purge your past deeds
<ce> before they consume you."
QBN:
Clock _end_ 0.00:05
-- Quest start-up:
say 1020
pick one of _1_ _2_ _3_ _4_ _5_ _6_ _7_ _8_ _9_ _10_ _11_ _12_ _13_ _14_ _15_ _16_
start timer _end_
_end_ task:
end quest
_1_ task:
make pc ill with Witches'_Pox
_2_ task:
make pc ill with Plague
_3_ task:
make pc ill with Yellow_Fever
_4_ task:
make pc ill with Stomach_Rot
_5_ task:
make pc ill with Consumption
_6_ task:
make pc ill with Brain_Fever
_7_ task:
make pc ill with Swamp_Rot
_8_ task:
make pc ill with Caliron's_Curse
_9_ task:
make pc ill with Cholera
_10_ task:
make pc ill with Leprosy
_11_ task:
make pc ill with Wound_Rot
_12_ task:
make pc ill with Red_Death
_13_ task:
make pc ill with Blood_Rot
_14_ task:
make pc ill with Typhoid_Fever
_15_ task:
make pc ill with Dementia
_16_ task:
make pc ill with Wizard_Fever
But it doesn't seem to do anything. Even after I should have cotnracted one of those diseases through the quest, fast-travelling doesn't trigger the "You're ill and might not survive the trip" message, and my attributes don't seem to be draining.
Re: Custom quest support
Posted: Thu Oct 08, 2020 4:02 am
by Jay_H
Are you level 1?
Re: Custom quest support
Posted: Thu Oct 08, 2020 4:04 am
by imsobadatnicknames
Oooh yeah. I was testing this on a level 1 character. Are level 1 characters immune to diseases then?
Re: Custom quest support
Posted: Thu Oct 08, 2020 4:07 am
by imsobadatnicknames
Also, another question, does the "cure (Disease)" command cure the disease no matter the source, or can it only cure a disease that was inflicted by the same quest earlier?
Re: Custom quest support
Posted: Thu Oct 08, 2020 4:07 am
by Jay_H
Yep, it's newbie protection.
I don't know about the cure disease command; actually haven't used it myself.