Classic quests in DFU

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Interkarma
Posts: 1981
Joined: Sun Mar 22, 2015 1:51 am

Re: Classic quests in DFU

Postby Interkarma » Fri Sep 29, 2017 11:04 pm

Thanks Jay. I'd be interested in that outcome if you're able to test sometime.

I definitely want to preserve the challenge of classic Daggerfall, but I also want people to play and enjoy the game. There should be a point where the average level 1 character isn't being roflstomped by almost everything.
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Interkarma
Posts: 1981
Joined: Sun Mar 22, 2015 1:51 am

Re: Classic quests in DFU

Postby Interkarma » Fri Sep 29, 2017 11:54 pm

I've just made a few more tweaks to reduce enemy speed and range a bit. These are the changes you'll find in next build.

  • Reduced enemy movement speed while attacking to 33%.
  • Reduced base attack speed by 25%.
  • Reduced enemy melee range by 25%.
  • Reduced chance enemy attack will follow strafing player to 50%.

I rolled several fresh player 1 builds ranging from warriors to mages and went toe-to-toe with enemies in Privateer's Hold. Things still feels challenging with these reductions (especially with a mage character), but also fairly achievable. As in classic, the ebony dagger is a game-changer early on.

I'm interested in hearing player's feedback when next built arrives. These numbers can be tuned up and down as required to dial in a good general feel for combat.
EpicSpellsword404
Posts: 47
Joined: Mon Sep 21, 2015 12:26 am

Re: Classic quests in DFU

Postby EpicSpellsword404 » Tue Dec 12, 2017 8:06 pm

Have you considered different values for different reflex levels?

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