I've implemented both variants of the teleport action now. The first variant is common to dungeon traps in the classic quest scripts. It teleports player to a quest marker inside target dungeon.Jay_H wrote:I have to say I've been waiting for the teleport quest action for awhile. I have some plans for it
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Place _mondung_ remote dungeon
teleport pc to _mondung_
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Place _shedungent_ permanent Shedungent1
transfer pc inside _shedungent_ marker 0
Because the teleport actions drop player onto a quest spawn marker, it might not be wise to script a "kill the monster / find the NPC" styled quest post-teleport as player might end up on the same marker position. But kill quota quests, escape quests, item hunts, etc. won't have this limitation.
I tried to find another solution to using quest markers, but there were no other sensible, reliable markers to depend upon here. I'm fairly sure this is what classic Daggerfall is using as well, but happy to be wrong. Can always improve on this action later.