[Discussion] Translation of Daggerfall (DFUnity)

Discuss translation of Daggerfall Unity and the required Daggerfall installation. Help other communities learn how to translate Daggerfall using any available tools and processes.
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Deepfighter
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[Discussion] Translation of Daggerfall (DFUnity)

Post by Deepfighter » Sun Mar 18, 2018 9:59 pm

If there is something you want to know about translating DFUnity. You want to know what is possible right now? How can you do this or that? Then don't hesitate to ask here. The devs may answer your question as good as they can under current development process. Furthermore this thread could be used for working on ways/schemes to improve the translation process of DFUnity in the future.

All things which can be gathered right now will be collected in the sticky post of the same name to keep the information clean.

Let the discussion begin! :)
Head of the German Daggerfall translation - www.daggerfalldeutsch.de

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delvisomanda
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Re: [Discussion] Translation of Daggerfall (DFUnity)

Post by delvisomanda » Tue Apr 03, 2018 11:45 pm

I know this part of the forum isn't very busy, but I think you should edit the DFU topic, to inform that fall.exe and monster.bsa don't need to be modified, because they don't show any changes when playing DFU.
Currently translating Daggerfall into Spanish.

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Interkarma
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Re: [Discussion] Translation of Daggerfall (DFUnity)

Post by Interkarma » Wed Apr 04, 2018 12:44 am

Just so you guys know, I'm working on a solution for hard-coded text in Daggerfall Unity now. It will take a little while to migrate text over to new system but we'll get there eventually. I'm sorry I did not have this in from the start for you.

The solution being presented should be very straight-forward to use. It takes the form of simple text databases (think TEXT.RSC but in plain text format).

Each major group of text will have its own text database (e.g. "ClassicEffects", "Enemies", etc.). All you will have to do to translate is replace the text files found in StreamingAssets/Text with a translated version. It should be no more difficult than translating quests.

The effect system will be the first to use these new text databases. Once the kinks are ironed out then I'll start migrating hard-coded text to this system.

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delvisomanda
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Re: [Discussion] Translation of Daggerfall (DFUnity)

Post by delvisomanda » Wed Apr 04, 2018 12:51 am

Thank you, and don't worry too much now, there is time, we don't want you to stray from your main focus which is the magic system right now.
Currently translating Daggerfall into Spanish.

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Deepfighter
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Re: [Discussion] Translation of Daggerfall (DFUnity)

Post by Deepfighter » Thu Apr 05, 2018 12:47 pm

@Interkarma I always was and still am at the opinion that you shouldn't focus to much on the translation possibilities (yet) until the gameplay system is fleshed out. So I agree with delvisomanda that this shouldn't be on your priority list that high. I mean first of all the translation has to be done, before anything can be inserted, so this will still take some time on our side, too.
delvisomanda wrote:
Tue Apr 03, 2018 11:45 pm
I know this part of the forum isn't very busy, but I think you should edit the DFU topic, to inform that fall.exe and monster.bsa don't need to be modified, because they don't show any changes when playing DFU.
Well this post should just show how you have to access/change the different files in DFUnity right now. And both files, if you want to translate them, have to be done with DFTools (yet). Your comment regarding the ingame visibleness of these files are highly appreciated and very helpful. As I am mostly working for translating Classic Daggerfall - and want to test/get fully into DFUnity translating when all individual parts are set - it helps a lot if you give me a hint if there is anything else you are aware of or where it lacks further information. Thank you in advance! :)
Head of the German Daggerfall translation - www.daggerfalldeutsch.de

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TheLacus
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Re: [Discussion] Translation of Daggerfall (DFUnity)

Post by TheLacus » Thu May 17, 2018 6:56 pm

I'd lke to inform you that i exposed strings for the menu and its window. Specifically there are three new files inside StreamingAssets/Text: MainMenu.txt, GameSettings.txt and ModSystem.txt.
Be advised that they may be subjected to changes, especially GameSettings which will likely welcome new options as development progresses.

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