Just to be sure about the DREAM + Reflections.
If I add metallic (lets say 30%) to the texture parameters in the unity editor, the reflections from your mod will show up, right Nystul?
I might add it to the smooth surfaces like the mages guild floor and the castle floors.
But it must look good even without your mod... otherwise Im not doing it. Thats to be seen after some testing
[MOD] Realtime Reflections
- King of Worms
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Re: [MOD] Realtime Reflections
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Re: [MOD] Realtime Reflections
yeah, this should work! it creates planar reflections for floor textures and outdoor water texturesKing of Worms wrote: ↑Wed Aug 12, 2020 11:01 am Just to be sure about the DREAM + Reflections.
If I add metallic (lets say 30%) to the texture parameters in the unity editor, the reflections from your mod will show up, right Nystul?
I might add it to the smooth surfaces like the mages guild floor and the castle floors.
But it must look good even without your mod... otherwise Im not doing it. Thats to be seen after some testing
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Re: [MOD] Realtime Reflections
Thank you, I will try it.
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Re: [MOD] Realtime Reflections
Hey Nystul!
Do you think it would be possible to support custom shaders, like suggested by pango here?
I believe you wrote a modified version of both terrain shaders (texture arrays and old approach) and swap one of them with default at runtime; Can you give an insight of required changes to allow it to work with this mod?
Do you think it would be possible to support custom shaders, like suggested by pango here?
I believe you wrote a modified version of both terrain shaders (texture arrays and old approach) and swap one of them with default at runtime; Can you give an insight of required changes to allow it to work with this mod?
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Re: [MOD] Realtime Reflections
On a different topic, I found a bad corner case; Some houses have reflexive floors in their attic, and this one reflects what's in the house, not in the attic:
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Re: [MOD] Realtime Reflections
What kind of flooring do you want in our attic?
Polished stained glass. Obviously.
Polished stained glass. Obviously.
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Re: [MOD] Realtime Reflections
There's also some issue with ghosts/wraiths shader
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Re: [MOD] Realtime Reflections
Yes, personally I don''t mind if the problem is fixed by removing reflection altogether in this case.
Talking of that, I really enjoy reflections in water, goes a long way to "sell" some textures as water.
Reflections in castles and mages guilds' marble? No problem, I'm sure they can find people to keep everything clean and impressive.
But who mobs the kilometers in corridor in the dungeons?
Even assuming some floors are polished to some extend, I'd expect the floors of animal caves, undead haunts, etc. to be covered in grim, dust and "organic material" (and not just dead skin ) instead...
And yes, it may be difficult to adjust because technically castles are dungeons.
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Re: [MOD] Realtime Reflections
I will take a look, I bet the shader is also replaced by my mod, so I will try to make shader replacement more selective and prevent my mod to change this specific shader then.
realtime reflection mod computes 2 reflections textures:
outdoors it is 1 texture with reflections for current ground level (location) and 1 texture with sea reflections (important if current location's elevation is higher than sea level)
indoors it computes 1 texture for the current level of a building the pc is at the moment and 1 texture for the level below (if it manages to determine the lower floor)
I could imagine different reasons for the wrong reflections that can be seen in your screenshot:
- it could be that the wrong reflection texture is used for some reason
- the correct texture is used, but determination of current foot level of pc failed for some reason (this can happen if pc stands on the edge of a ladder)
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Re: [MOD] Realtime Reflections
Actually I managed to reproduce the problem with Improved Lighting alone; So I must have been wrong about incriminating Realtime Reflections...
I created a new issue report
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