[MOD] Distant Terrain

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yabay
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Re: [MOD] Distant Terrain

Post by yabay »

I am using version 0.10.25a. My operating system is Windows 10 64bit, Russian localization.
When I run the savegame from version 2.7.0a with the mod of version 2.8.0a loaded, the inscription "Terrain sampler ..." appears and the landscape changes to vanilla.

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul »

0.10.25a live build is not compatible. So this is only for current master atm. since changes to TerrainTexturing component were intruduced after 0.10.25a was released.
so either wait for 0.10.25 (without a) for distant terrain 2.8.0a or try out the editor build.

but since 0.10.25a is compatible with distant terrain 2.7.0a - just use this version with it

yabay
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Re: [MOD] Distant Terrain

Post by yabay »

Thank you, I will wait for the new version of DFU. Thanks for the awesome mod, it provides incredible immersion.

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul »

new version 2.8.1 for upcoming dfunity 0.10.26+ versions available with support for splat terrain texturing mod by TheLacus

N_Molson
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Re: [MOD] Distant Terrain

Post by N_Molson »

Thanks for that awesome mod ! 8-)

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pango
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Re: [MOD] Distant Terrain

Post by pango »

There's an incompatibility with retro mode, I suppose it need to same camera modifications you did on Enhanced Sky?
Unless you already did that, in which case that's another issue :/
2020_09_24_11_17_12.jpg
2020_09_24_11_17_12.jpg (64.13 KiB) Viewed 601 times
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul »

already did that
is this with 0.10.26?

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pango
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Re: [MOD] Distant Terrain

Post by pango »

Okay, so I investigated further, the problem occurs with:
  • Daggerfall Unity 0.10.26
  • retro mode enabled
  • Distant Terrain 2.8.1
  • Enhanced Sky 2.1.2
Yes, it requires the 2 mods to be present and enabled. I tried swapping their load order, but same result.

Enhanced Sky:
2020_09_26_12_10_09.jpg
2020_09_26_12_10_09.jpg (220.54 KiB) Viewed 520 times
Distant Terrain:
2020_09_26_12_11_47.jpg
2020_09_26_12_11_47.jpg (281 KiB) Viewed 520 times
Enhanced Sky + Distant Terrain
2020_09_26_12_14_10.jpg
2020_09_26_12_14_10.jpg (65.48 KiB) Viewed 520 times
World seems to show as palettized (enhanced-)sky instead of palettized world
Last edited by pango on Sat Sep 26, 2020 10:32 am, edited 1 time in total.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul »

Will take a look. I am running enhanced sky 2.2.0 here but this is not released so maybe that's why I don't experience it

update: made 2.2.0 version available in http://forums.dfworkshop.net/viewtopic. ... 4d6#p17670
could you pls test and report back?

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pango
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Re: [MOD] Distant Terrain

Post by pango »

Same issue with 2.2.0
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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