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Re: [MOD] Mountains and Hills
Posted: Sun May 13, 2018 10:26 am
by Channel1
Sorry for asking, but would there be any easy way to implement some settings to change the magnitude of each different layer of noise...? I can imagine having way too much fun with this...
Re: [MOD] Mountains and Hills
Posted: Sun May 13, 2018 12:53 pm
by Hazelnut
Uncanny_Valley wrote: ↑Sun May 13, 2018 7:52 am
New version (1.01).
Made it as a custom terrain sampler, which should prevent people from spawning in the air
Probably a bit faster and also made a few other minor improvements and fixes
See first post for the latest version!
6.jpg
Oh. That. That right there! That screen is simply amazing
Re: [MOD] Mountains and Hills
Posted: Sun May 13, 2018 10:41 pm
by Uncanny_Valley
Interkermit wrote: ↑Sun May 13, 2018 10:26 am
Sorry for asking, but would there be any easy way to implement some settings to change the magnitude of each different layer of noise...? I can imagine having way too much fun with this...
I may add some customization options in future.
Re: [MOD] Mountains and Hills
Posted: Sun May 13, 2018 10:54 pm
by Mosin Nagant
Wow, this looks great! Having spent a lot of time in the more mountainous parts of the US, this really makes the terrain look much more realistic. Will definitely give this a try.
Re: [MOD] Mountains and Hills
Posted: Thu Dec 20, 2018 10:52 pm
by Midknightprince
This mod seems to be not working with 7.2 ( dec 20th x64bit build).
Re: [MOD] Mountains and Hills
Posted: Thu Dec 20, 2018 11:03 pm
by mikeprichard
I'm not sure how active Uncanny Valley will be from now on given his recent absence, so it might be best to stick with the similar new features in Nystul's excellent Distant Terrain mod.
Re: [MOD] Mountains and Hills
Posted: Sat Jan 12, 2019 3:11 pm
by Midknightprince
mikeprichard wrote: ↑Thu Dec 20, 2018 11:03 pm
I'm not sure how active Uncanny Valley will be from now on given his recent absence, so it might be best to stick with the similar new features in Nystul's excellent Distant Terrain mod.
Just being consistent
Re: [MOD] Mountains and Hills
Posted: Tue Jan 22, 2019 6:24 pm
by Hazelnut
Midknightprince wrote: ↑Thu Dec 20, 2018 10:52 pm
This mod seems to be not working with 7.2 ( dec 20th x64bit build).
Seems to work fine for me on the latest code, it even works with the optimised parallel terrain generation code since I made it backwards compatible for terrain samplers. The only downside is that it's very slow.
UV, I would be happy to help speed up your code or if you put it online I could take a stab at it if you like?
Re: [MOD] Mountains and Hills
Posted: Fri Jan 25, 2019 3:19 pm
by Midknightprince
Hazelnut wrote: ↑Tue Jan 22, 2019 6:24 pm
Midknightprince wrote: ↑Thu Dec 20, 2018 10:52 pm
This mod seems to be not working with 7.2 ( dec 20th x64bit build).
Seems to work fine for me on the latest code, it even works with the optimised parallel terrain generation code since I made it backwards compatible for terrain samplers. The only downside is that it's very slow.
UV, I would be happy to help speed up your code or if you put it online I could take a stab at it if you like?
I'll give it another go
Re: [MOD] Mountains and Hills
Posted: Fri Feb 01, 2019 4:12 pm
by Midknightprince
Yep, it works.
Hallelujah !