[Mod] Convenient Clock
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: [Mod] Convenient Clock
Does this still require a separate compatibility patch (e.g. https://www.nexusmods.com/daggerfallunity/mods/21) to work with DREAM? If so, and if this mod is still being maintained, any chance the patch can somehow be incorporated within this mod? Sorry if this is a very silly question.
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- Posts: 113
- Joined: Thu Sep 13, 2018 4:27 pm
Re: [Mod] Convenient Clock
To clear something up, my mod was for visual compatibility, the two mods were never incompatible in the “won’t function together” sense.mikeprichard wrote: ↑Wed Apr 15, 2020 10:37 am Does this still require a separate compatibility patch (e.g. https://www.nexusmods.com/daggerfallunity/mods/21) to work with DREAM? If so, and if this mod is still being maintained, any chance the patch can somehow be incorporated within this mod? Sorry if this is a very silly question.
And now CC has a feature to let you change the size of the clock. So you can make it smaller to match DREAM’s small compass. My mod is largely irrelevant now unless you wanted to increase DREAM’s compass back to vanilla size.
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: [Mod] Convenient Clock
Oh, cool - thanks for the clarification.
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [Mod] Convenient Clock
Hi! This mod has the Mod Manager Download button enabled on Nexus, but it actually doesn't support it. Please check Release Mods for details.
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- Posts: 75
- Joined: Sat Jul 25, 2020 5:53 pm
Re: [Mod] Convenient Clock
Hello! I don't know if this is the right place, but I think there's a weird bug with the graphical interactions between the clock and windowed mode. I swapped from fullscreen to windowed and when I drew my weapon.... well, see the screenshot.
It definitely wasn't doing that before!
EDIT: I switched back to fullscreen and it's still doing it
EDIT2: swinging the weapon resets it so it is correctly snapped to the screen border
It definitely wasn't doing that before!
EDIT: I switched back to fullscreen and it's still doing it
EDIT2: swinging the weapon resets it so it is correctly snapped to the screen border
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- Posts: 13
- Joined: Tue Dec 22, 2020 11:39 pm
Re: [Mod] Convenient Clock
Could we get an option to show the clock on the rest screen? I'm often in a town and need to loiter a few hours. I press R, realize the current time isn't anywhere on the screen and need to exit out, get the time, press R again then off I go.