Nope (at least for my test, nope). I made sure to remove the dfmod version before installing the updated quest version.Orbarth wrote: ↑Mon Jan 25, 2021 10:59 am I was thinking, could it be possible people encountering absurd amount of monsters has previously installed the old V4 version but forgot to remove the "warm ashes.dfmod" file from the ...\StreamingAssets\Mods\ folders before installing the new V3 ?
As the new V3 does not use anymore the dfmod file (as it's back in being quest files), it could mean they're actually running both old V4 and new V3 at the same time, resulting in vastly increased encounters ?
BTW, before I removed the quest version, I noticed that the game was getting more and more laggy. Specifically when hitting F9 to quick save, it would pause for several seconds before giving me the "Game saved" message. Also, when lining up on BasicRoads and hitting my Follow Paths key, there would be a long pause before my character actually started moving. After rolling back several saves (just before installing the quest version of WA) and reinstalling the dfmod version, the game no longer pauses when saving or travelling on roads. I also noticed that my Shift-Tab quest count was in the thousands after using the quest version of WA for just one round trip. It's back down in the low hundreds after the rollback and using the dfmod version. Does quest count cause longer delays in saving etc? There definitely seems to be a correlation here somewhere, but I have no idea about the causation.