Regnier wrote: ↑Sun Mar 29, 2020 3:40 am
Any updates on V4?
I took a month and a half off so no progress has been done on that. I returned to modding a few days ago and am working on releasing VIOV5 soon. After that I'll start work on Version 4.
Regnier wrote: ↑Sun Mar 29, 2020 3:40 am
Any updates on V4?
I took a month and a half off so no progress has been done on that. I returned to modding a few days ago and am working on releasing VIOV5 soon. After that I'll start work on Version 4.
Sweet!
ill continue to get wrecked in the wilderness until it arrives!
Regnier wrote: ↑Sun Mar 29, 2020 3:40 am
Any updates on V4?
I took a month and a half off so no progress has been done on that. I returned to modding a few days ago and am working on releasing VIOV5 soon. After that I'll start work on Version 4.
Sweet!
ill continue to get wrecked in the wilderness until it arrives!
Don't expect a full release. I'll gradually release modules as they are done, and continually update them. Wilderness comes first.
Small update on a choice I've made. Warm Ashes Version 4's werewolf detection is getting cut. Will be merged into Villager Immersion Overhaul's Version 5 release. That will be released in just a few days.
Re: Warm Ashes: Dangerous Dungeon Exteriors
Posted: Thu Jul 09, 2020 3:36 am
by Kamer
Warm Ashes (V4) Bounty Hunter System
Bounty Hunter Module Release -Adds Bounty Hunters to track player down across the region.
--If the Player runs into a bounty hunter in a town or tavern then they can attempt to avoid detention.
--Will attempt to either kill or arrest the player.
--Amount of encounters based on severity of crime and player luck
This was a quick write up. Would like to hear feedback on the balancing. More to be added on to it later.
Bounty Hunter Module Release -Adds Bounty Hunters to track player down across the region.
--If the Player runs into a bounty hunter in a town or tavern then they can attempt to avoid detention.
--Will attempt to either kill or arrest the player.
--Amount of encounters based on severity of crime and player luck
Could a possible future bounty hunter guild be added? Mostly for players to track other crimes all over the map.
Also do you have to uninstall v3 from quest packs folder for this to work correctly?
Bounty Hunter Module Release -Adds Bounty Hunters to track player down across the region.
--If the Player runs into a bounty hunter in a town or tavern then they can attempt to avoid detention.
--Will attempt to either kill or arrest the player.
--Amount of encounters based on severity of crime and player luck
Could a possible future bounty hunter guild be added? Mostly for players to track other crimes all over the map.
Also do you have to uninstall v3 from quest packs folder for this to work correctly?
I already have Bounty Hunting quests ready, just need to find time to implement them. My intention to have both sides available to the player.
No uninstallation is required for Bounty Hunters because there is no feature like this in WAV3 so it won't conflict with anything. Feel free to use both for the time being.