The land of Daggerfall is massive, so one would think that it would inhabit many diverse people? Villager Immersion Overhaul replaces many of the generic Villagers and adds adventurers/New races to the cities of the Iliac Bay. Cities and towns should feel more alive than ever with this texture swap.
I've decided against waiting until everything is done. Instead I'll just periodically release it whenever a significant amount of work is done with each climate. This release will be the basic groundwork I work from. I spent all last night fixing clipping issues, resizing, and other things and feel like I can go ahead and release version 1 out. It will only affect one of the climates but I'm sure most won't need to travel to see the results. Not everything will be permanent. Some placeholders will be here. Warriors/Rogues/Mages might be modified to greatly represent other races.
Villager Immersion overhaul Version 5
Whats new in Version 5.0?
-Guards Patrol at night.
-Guards at City entrances, walls and guard towers. (Refresh every hour)
-Guards at Palaces. (Only two as of now)
-Guards emit light.
-Guards attack foes.
(Guards might be more aware of the player's crimes. Be careful.)
-Villagers have a chance to attack the player if they are a Werewolf Creature.
-Villagers who don't attack will call for guards for help.
-Villagers run away when foes are around.
-Villager mass varies now based on town type. (Few at farms but many people in cities)
-Weather will cut the active villager count in half.
-Prostitute function restored. (Taverns Only)
-Orcs Sergent's will appear in Orsinium
-Orcs will replace some billboard villagers in Orsinium. (Taverns and Homes)
1. Open the folder that matches your operating system (Windows/OSX/Linux)
2. Copy the "VillagerImmersionOverhaul .dfmod" into your DaggerfallUnity_Data/StreamingAssets/Mods folder
3. Make sure the mod is enabled
*If you install VIO V5 alongside KOW-DREAM, make sure you make it higher priority than DREAM - COMMONERS*