Villager Immersion Overhaul

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KovuCougar
Posts: 34
Joined: Thu Aug 27, 2020 3:32 am

Re: Villager Immersion Overhaul

Post by KovuCougar »

I'm not sure if this is a DREAM of VIO thing... I'm reporting it in both threads so both are aware, as it only seems to happen when both mods are enabled. It's probably some interaction with them with some part of the new update though.

The guards in cities glitch and sometimes render as a collage of individual animation frames. This only happens when both VIO and DREAM and enabled together on 0.10.26.

Here's a still and a video.
Guard.jpg
Guard.jpg (303.01 KiB) Viewed 369 times
A video showing the guard walking through the streets. The video may only be available for 2 weeks: http://www.mediafire.com/file/cuv3fnc3xj1ib62

DREAM thread: viewtopic.php?f=27&t=1168&p=48495

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Kamer
Posts: 488
Joined: Mon Mar 05, 2018 9:26 pm

Re: Villager Immersion Overhaul

Post by Kamer »

KovuCougar wrote: Wed Sep 30, 2020 1:25 pm I'm not sure if this is a DREAM of VIO thing... I'm reporting it in both threads so both are aware, as it only seems to happen when both mods are enabled. It's probably some interaction with them with some part of the new update though.

The guards in cities glitch and sometimes render as a collage of individual animation frames. This only happens when both VIO and DREAM and enabled together on 0.10.26.

Here's a still and a video.

Guard.jpg

A video showing the guard walking through the streets. The video may only be available for 2 weeks: http://www.mediafire.com/file/cuv3fnc3xj1ib62

DREAM thread: viewtopic.php?f=27&t=1168&p=48495
As stated in the update, the graphical replacements for guards aren't supported by the dynamic sprites. Disable dynamic sprites or disable that module of dreams.

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Ralzar
Posts: 1584
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Villager Immersion Overhaul

Post by Ralzar »

I just tried hunting innocent as a wereboar for the first time.

Two comments:

1: Everyone shouts "Werewolf!" Maybe do a check for what kind of were the player is?

I check it like this:

Code: Select all

LycanthropyEffect lycanthropyEffect = GameManager.Instance.PlayerEffectManager.GetRacialOverrideEffect() as LycanthropyEffect;
LycanthropyTypes lycanthropyTypes = lycanthropyEffect.InfectionType;

if (lycanthropyTypes == LycanthropyTypes.Werewolf)

etc



2: The commoners all pop out of existence before I reach them. There seem to be no way to actually kill commoners? The only ones are the guards?
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

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Luzur
Posts: 22
Joined: Sat Sep 02, 2017 11:26 am

Re: Villager Immersion Overhaul

Post by Luzur »

Laicus wrote: Sun Jul 26, 2020 3:51 pm I check the box "Stop Travel" in the mod settings, although I don't even use Tedious Travel, and this significantly reduces stuttering.
Same here, doing this got rid of a whole deal of stuttering
"Load the muskets"

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