KoW - D.R.E.A.M.

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King of Worms
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Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)

KoW - D.R.E.A.M.

Post by King of Worms »

Daggerfall Remaster Enchanted Art Mod.jpg
Daggerfall Remaster Enchanted Art Mod.jpg (524.25 KiB) Viewed 71567 times
This mod remasters all of the Daggerfall Audio-visual assets. It consists of:
18 Cinematic
81 Music tracks
324 Sounds
13500 Various Sprites, Menu tabs & Portraits
16000 Sprites & XML files for player paperdoll
3500 Textures & support textures for materials (Occlusion, Emission, Height, Metallic, Normals, Roughness, Specular)

DREAM is now covering 100% of the game assets including sound, music, animated sequences & all graphics found in-game.
It goes beyond a restoration and additionally fixes the old quirks, bugs & increases variety/fidelity everywhere possible.

Nexus KoW DREAM Page: https://www.nexusmods.com/users/73250038?tab=user+files

What does D.R.E.A.M stand for?
Daggerfall Remaster Enchanted Art Mod

What is included in the D.R.E.A.M?
DREAM mod consists of 12 selectable packages + Spell Icon pack, Reshade Preset, Documentation, Recommended Mods Presets*

Paperdoll - 16 000 sprites of "Enhanced Paperdoll Observatory System (EPOS)" - Your character & all equip, clothing, weapons
Textures - 3600 High quality vanilla like textures, advanced physically based material rendering
Sprites - All 1200 in-game sprites restored, lots of manual artistic input (trees, ingredients, dung props, loot..)
Handheld - The 1st person handheld weapons sprites, 5000 files (things you see in your hands - dagger, horse, casting...)

MOBs - All 5000 frames of animated enemies, their corpses and glow maps have been AI upscalled and manually restored

- 700 sprites restored, redrawn in many stages, vanilla based look
Commoners - Town Folk, Up-scaled, restored, artistic touch on close-up frames faces

Portraits - Up-scaled, manually restored & enhanced. Royals and VIPs have their new high detail portraits
HUD & MENU - Loading screens, Inventory, Maps, Character backgrounds, All buttons & tabs, Spell book, Log book, Compass...

Music - ByteMixers "Daggerfall Remastered Music Project" https://soundcloud.com/j-bot-1/sets/dag ... ject-final
Sound - Restored original audio, improved variety, volume levels and environment effects
Cinematic - All ingame cinematic have been up-scalled or recreated, original sound was restored

Spell Icon pack - 240 DREAM Icons
Reshade preset - DREAM preset for a Reshade utility (provided with the mod)
Recommended mods presets - DREAM presets for the recommended mods (read more at *Recommended Audio/Visual Mods chapter)

DREAM Manual - PDF manual explaining the installation and complete DFU setup in more depth with images
Documentation - Version release notes and basic installation documentation in txt

Recommended PC Specs
Windows, OSx or Linux

BASE: AMD FX 8300, GTX 970, 8gb Ram, SSD - PC Ive used to create & play DREAM at +/- 60fps @1200p

Better CPU recommended.

Recommended ingame Advanced Settings
Dungeon textures - CLIMATE
(With a "CLASSIC" setting, swamp and woodland texture sets are unused, thats bad for this mod)
Splell lightning/shadows - ON
Geographic backgrounds - OFF
Everything ON but "Alternate random enemy selection", set that to OFF
Dungeon & Night Ambient light = 1.0
Player Torch Light = 0.7
Item Based player torch = ON (And lit those torches in your inventory)
Quality - Beautiful
Filters - Trilinear
Terrain distance = 2 or 4 (with "distant terrain" mod, I prefer 2 for faster loads and streaming)
FOV - 66 (on 16:10 monitors)
Shadows - High (looks better than very high)
Dung/Interior light shadows = ON
Antialiasing - FXAA 4x OR OFF is you using the Reshade
Ambient Occlusion - Medium, Intensity 0.8, Radius 0.4(this removes AO banding artefacts on NPCs)
Motion Blur - 10 (if you play 60fps)
Vignette - ON 10% intensity
Depth of field - OFF
Eye adaptation - OFF
Bloom - OFF
Dithering - ON
Screen-space reflections - OFF
Force Anisotropy = 16x
Texture filtering - High quality preset
Texture filtering Negative LOD bias - CLAMP
Anisotropic/Trilinear Optimalization - OFF
Triple Buffering - ON for a smooth experience at the cost of increased input lag, personal DFU preference only

*Recommended Audio/Visual Mods - Use my DREAM presets
Enhanced Sky (Nystul, Uncanny) viewtopic.php?f=27&t=1542
Birds in Daggerfall 2.0 (Uncanny_Valley) viewtopic.php?f=27&t=2214
Taverns Redone (Uncanny_Valley)

Distant Terrain (Nystul) viewtopic.php?f=27&t=10 OR Mountains & Hills (Uncanny_Valley) for lesser HW viewtopic.php?f=27&t=1008
Model replacement Project (AlexanderSig) viewtopic.php?f=27&t=583
Post processing effects (The Lacus) viewtopic.php?f=27&t=694

Real Grass 2 (The Lacus) viewtopic.php?f=27&t=964
Vibrant Wind (The Lacus) viewtopic.php?f=27&t=532
Loading screen (The Lacus) viewtopic.php?f=27&t=469 Default values

Windmills of Daggerfall (Kamer)
Improved Interior Lighting (ShortBeard) viewtopic.php?f=27&t=2479

Dream Team Credits

Technical support

King Of Worms - KoW
project leader

tech support

The Lacus
tech support, scripting

tech support,1st set of advanced materials


King Of Worms
7000 Sprites, Menu tabs & Portraits
1500 Textures
2000 additional textures for PBR materials
new sounds, videos...

Artificial Inteligence upscaling team
Masonface - AI project lead
MrFlibble - AI upscaling specialist
Phredreeke - AI upscaling specialist and alpha mask generator
Thanks to the PVE AI UP-scalling team, DREAM now rocks the beautiful Artificial Intelligence up-scaled MOBs!
This version was created specifically for a high end focus of the DREAM mod and is 8x the resolution of original 1996 sprites.

Adrinus - Initial export & AI upscale of the paperdoll items

Music Production
DREAM is now merged with his outstanding "Daggerfall Remastered Music Project" viewtopic.php?f=27&t=921
SoundCloud preview https://soundcloud.com/j-bot-1/sets/dag ... ject-final

Sound Engineering

- "Tamriel mixdown"
Pango - "Cleaned Sound clips"
King of Worms - Further improved the sound quality & variability

Animations & FMV sequences
Rhymer - Recreated the intro videos
King of Worms - Recreated the dream sequences, vid/sound remux
Phredreeke - AI upscaled rest of the cca 30 videos
Pango - Cleaned up the original sound, converting for Linux
Masonface - tech support

Painters team
beautiful hand drawn terrain sprites sets (248 files)
504 Temperate Woodland + 505 Snow Woodland
506 Woodland Hills -- - - - - 507 Snow Woodland Hills
508 Haunted Mountains -- - 509 Snow Haunted Mountains
510 Mountains -- - - - - - - - 511 Snow Mountains
503 Desert ---------- -------- 502 Swamp
NPC no.182_17-0

perfect final touch, adjustments & corrections on NPCs - For ex.:
Animated trader & Smith sets 182 & 334
NPCs no. 182_(1, 3, 7, 8, 9, 11, 12, 13, 16, 18, 19, 20, 21, 23, 24, 25, 26, 29, 31, 32, 34, 35, 36, 39, 43, 46, 53set, 54, 55, 56)
183_(0, 1, 2, 3, 4, 7, 8, 10, 11, 14, 15, 18, 20, 21, 52set )
184_(0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 15, 16, 17, 18, 19, 20, 22, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33)
334_(1, 5, 7, 12set, 15, 16)
346_(4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 18set)
357_(4, 5, 7, 14)
Selected artifacts from sets 432/433
Final touch on some item/nature sprites as well..
(well over 150 files+)

Paperdoll project buddy - female clothing, lots of weapons, 24 beautiful HD heads for female dark/wood elves
Female bodies... 1000s of files!

Donated beautiful Paperdoll heads for Male/Female Bretons, 21 files

Alexander Sig
handpainted town ex/interiors (100+ files)
sets 079, 082, 085, 164, 312, 314, 326, 338, 342, 364, 369, 374

VM Blast
travel map remaster
new mouse cursor
mages guild texture set no.337, tavern set no.360, 4x doors (17 files)
+ donated set of textures I used further on

vintage temperate Terrain ground set (56 files - Adjusted)

His animals pack (archive 201 viewtopic.php?f=14&t=2115) is used, I altered the brightness and saturation to fit better in the game. Havent used his dogs.
I still wait his approval tho! He said "Feel free to use thoses textures replacement" but Id still prefer a direct approval in regards to the PM Ive send him.

desert city building textures (12 files)

NPCs no.182_1-0 & 182_10-0 & 182_11-0 (3 files - Adjusted)

animated NPCs - Mage no.177_0-* & Smith no.177_5-*

Lutojar (DaggerXL) AKA Asknarin (DFU)
main character conversation portraits (32 files - adjusted, not all were used)

desert building textures (11 files - adjusted)

HD HUD Replacement textures - adjusted

AI Up-scaling of menu tabs not previously covered by Arl
182_33-0 dancer body

Various contributions

DREAM is now merged with his beautiful Charcoal Ghosts mod viewtopic.php?f=27&t=1526
Thanks Pango! (this is not now used because we switched to AI Upscalled mobs)

Mosin Nagant
SLADE editor tutorial which helped me optimize DREAM a lot and get rid of vanilla magenta compression artifacts
+ 4 textures of swamp temple which started it all!

font I used for texts in a new menu tabs (Headline font adjusted by VMBlast, font color by King of Worms)

Provided beautifully rendered Load/Save/Exit intro screen for RC6. Thank you!

Provided me with 170 assorted save files to help me test every possible character within a paperdoll system.
Quite extensive bug reports.
Parchment background files for the pop-up tabs (SPOP) - I was never able to do that, thanks!

Thank you guys, all your contributions took the mod to another level, plus it was a motivation at the later stages of development for me to push and make this insane thing a reality. Its the biggest modding project I ever did and Im happy for everyone who joined in.. feels much better to me, when its a community effort... epic sh1t, thank you!

If anyone feels like donating, I would indeed be VERY grateful! It took me years to create this..
But the DREAMing is free for everybody and that will never change ;)
Thank you!
https://www.paypal.com/cgi-bin/webscr?c ... source=url

BONUS - High res Ai Sharpened Daggerfall posterhttps://mega.nz/#!vjJ3BSba!5vXUTQ15AA9v ... 9Pl7RzF7A8


https://www.nexusmods.com/daggerfalluni ... ?tab=files

Installation notes
Please read the included INSTALLATION GUIDE.txt for further info!

Copy "Mods" "SpellIcons" and "Presets" folders to the


so it ends up like this:

And this is how it all started!

From the depths of the Scourg Barrow Dungeons
= King of Worms Dream Team =
Dream Team.jpg
Dream Team.jpg (290.47 KiB) Viewed 71559 times
Last edited by King of Worms on Sun Oct 18, 2020 10:19 pm, edited 231 times in total.

User avatar
King of Worms
Posts: 3431
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)

Re: KoW - Daggerfall Remaster 3.0

Post by King of Worms »

Screenshots - Outdated
NPCs.jpg (376.83 KiB) Viewed 87064 times
Interiors.jpg (826.51 KiB) Viewed 87064 times
Dungeons.jpg (598.21 KiB) Viewed 87064 times
Last edited by King of Worms on Thu Mar 07, 2019 6:58 pm, edited 1 time in total.

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Re: KoW - Daggerfall Remaster 3.0

Post by Seterwind »

Happy to see the update. Great work as always KoW!

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Re: KoW - Daggerfall Remaster 3.0

Post by Interkarma »

Looking forward to playing with this later. Great work KoW! :D

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King of Worms
Posts: 3431
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)

Re: KoW - Daggerfall Remaster 3.0

Post by King of Worms »

Thanks guys, I hope you enjoy! And Id be glad for any feedback, screens etc. See you in 3 weeks :twisted:

Kaiser Kia
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Joined: Tue Jul 03, 2018 11:21 pm

Re: KoW - Daggerfall Remaster 3.0

Post by Kaiser Kia »

Hello. First post here, but I'm very excited to see a community growing around Daggerfall again.

Unfortunately, I seem to have run into a problem. When I have these textures running, the villagers "flicker" as they walk around town. That's the only way I can think to explain it, I would guess that some of the walking textures aren't being rendered?

I don't know if the problem is on my end or not, but it works just fine when I'm using the default sprite models, so I figure this is the best place to let someone know.

Everything looks fantastic otherwise though, thanks for all the hard work! :D

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Joined: Tue Aug 25, 2015 1:54 am

Re: KoW - Daggerfall Remaster 3.0

Post by Jay_H »

Turn off compressed textures in the Daggerfall Unity configuration :) And welcome to the forums!
Farewell DFU community! My time here has been a joy.

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Re: KoW - Daggerfall Remaster 3.0

Post by ByteMixer »

Great work, KoW. Looking forward to popping these into the game.
"Whatever you do, make good art." - Neil Gaiman

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Re: KoW - Daggerfall Remaster 3.0

Post by Midknightprince »

Tested on PreAlpa 0.5 #124 02-Jul-18 X64
So the town NPCs blink, but the guards don't, when texture compression is on.
But if it's not, it crashes in some dungeons (scourge barrow for one).
Otherwise it works fine.
Thanks for finishing up the terrain stuff, looks awesome..

It seems like turning on compression is the best way to go, so just take the NPCs walking around town out of the folder for the time being.
Unless you want the npcs, then turn it off, and take the monster and enemy sprites out.
Check out my YouTube Channel!

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Re: KoW - Daggerfall Remaster 3.0

Post by Midknightprince »

Hey, why don't you just get the 3d walls and stuff from the pack I made, and make it KOW extreme texture pack ?
Its mostly your stuff anyways, that way people don't get confused, and i can just tell em to get your stuff.
I just think some people might like the 3d walls, it is pretty...
Check out my YouTube Channel!

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