A you know, time has come for DFU to deal with localization, and localization is not only a matter of texts to translate but also of menus that are included into more than one hundred bitmaps.
I'm in charge of the Project French Dagerfall (PFD) that leaded to a classic Daggerfall fully translated in French. Today I'm dealing with the French localization of DFU. I've succeeded to transform the 112 old translated .IMG files into PNG and make them displayed by DFU, so it's OK with that for the French DFU.
But first, we are still displaying the old 320x200 panels, and second, for languages that do not have a classic Daggerfall translation, I don't think it would be nice to oblige new translators to do pixel art to translate the small panels letter by letter and pixel by pixel in their own language as we did for PFD eight years ago.
So my questions are:
- Could it be possible to start from the new and better menu panels that are into your mod?
- Is there any chance that versions of these panels (inventory for example) without text exist somewhere in the DREAM mod dev PC? I suppose that the panels were first drawn without text, and then the texts were added as pure text string and not as pixel packets for each letter.
- If those void panels exist, could it be possible to know with which font and color they have been drawn, so that to obtain the same look than the English menus?
It is clear that the localized menus and buttons would still be linked to the DREAM mod that would keep any property of the localized files, even if the localized menus and buttons would have to be distributed with the localization mods.
Fell free to answer me here or in private if you think it's better.