KoW - D.R.E.A.M.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Its using rar5 with high compression (dictionary size 1024) ..maybe thats the reason u had to have rar updated..good job finding it out 😊

sckandaz61
Posts: 5
Joined: Sat Jan 30, 2021 12:39 pm

Re: KoW - D.R.E.A.M.

Post by sckandaz61 »

Hello, i've installed the D.R.E.A.M mod and i'm having some trouble. I did as you instructed while installing, downloaded manually, installed a fresh df unity, used the daggerfall files from df unity website, put the 3 folders inside df unity as instructed in the .txt file, but some content is definitely missing, no new weapon textures (in hand) and no new opening sequence or anything. I know for a fact that some time in maybe august 2020, the mod worked on this computer with the same hardware just fine, but this is a fresh install of windows after that. The cursor and menus are different, i think some in game things are different too but most of the stuff is just plain old daggerfall. Please help, thanks!
https://imgur.com/1mWFbNG
https://imgur.com/Wz6c8JN

Ryzen 5 2400G APU with Vega 11 integrated as GPU. 3200MHz 2x8 memory

The same problem that EgoMaster has when he posted about it on 28 January 2021, 10:55AM at https://www.nexusmods.com/daggerfalluni ... ?tab=posts
Specs:
Spoiler!
OS: Windows 10
MoBo: Asus PRIME B450M-A
Resolution: 1920x1080
CPU: AMD Ryzen 5 2400G (8) @ 3.9GHz
GPU: AMD Vega 11 iGPU 3GB
Memory: 2x8 3200MHz DDR4

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theFuzzyDev
Posts: 2
Joined: Sat Jan 30, 2021 3:03 am

Re: KoW - D.R.E.A.M.

Post by theFuzzyDev »

King of Worms wrote: Sat Jan 30, 2021 4:53 pm Its using rar5 with high compression (dictionary size 1024) ..maybe thats the reason u had to have rar updated..good job finding it out 😊
Thanks! Yeah, wish I figured it out earlier. I lost like 3 hours of awesomeness-to-be-had!
The mod is fantastic and the recommends equally so!

Damn you though...
I jumped to linux to escape the nexus.. vortex
and my skyrim mod-use addiction
but you are just pullling me baCK IN-nnnnnnn !@#

Awesome work Team!
theFuzzyDEV----,____________
Spoiler!
OS: Ubuntu 20.04.2 LTS x86_64
Host: 80FG Lenovo Z70-80
Kernel: 5.8.0-41-generic
Resolution: 1920x1080
CPU: Intel i7-5500U (4) @ 3GHz
GPU: NVIDIA GeForce 840M
GPU: Intel HD Graphics 5500
Memory: 7875MiB

User avatar
King of Worms
Posts: 3836
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms »

sckandaz61 wrote: Sat Jan 30, 2021 5:36 pm Hello, i've installed the D.R.E.A.M mod and i'm having some trouble. I did as you instructed while installing, downloaded manually, installed a fresh df unity, used the daggerfall files from df unity website, put the 3 folders inside df unity as instructed in the .txt file, but some content is definitely missing, no new weapon textures (in hand) and no new opening sequence or anything. I know for a fact that some time in maybe august 2020, the mod worked on this computer with the same hardware just fine, but this is a fresh install of windows after that. The cursor and menus are different, i think some in game things are different too but most of the stuff is just plain old daggerfall. Please help, thanks!
https://imgur.com/1mWFbNG
https://imgur.com/Wz6c8JN

Ryzen 5 2400G APU with Vega 11 integrated as GPU. 3200MHz 2x8 memory

The same problem that EgoMaster has when he posted about it on 28 January 2021, 10:55AM at https://www.nexusmods.com/daggerfalluni ... ?tab=posts
I have no clue why for some ppl the mod loads up only partially.
Can you pls try downloading the previous version of DREAM 2020/r2 and see if that works?
Just dont use CINEMATICS its not compatible, just forget those for a while and dont even put it in the mods folder.
Also, pls send me the logfiles from:

C:\Users\*** your user name***\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity

Just pack em into rar and drop here in a comment. Do THIS before trying previous version of Dream.

Thanks :)

User avatar
King of Worms
Posts: 3836
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms »

theFuzzyDev wrote: Sat Jan 30, 2021 6:45 pm
King of Worms wrote: Sat Jan 30, 2021 4:53 pm Its using rar5 with high compression (dictionary size 1024) ..maybe thats the reason u had to have rar updated..good job finding it out 😊
Thanks! Yeah, wish I figured it out earlier. I lost like 3 hours of awesomeness-to-be-had!
The mod is fantastic and the recommends equally so!

Damn you though...
I jumped to linux to escape the nexus.. vortex
and my skyrim mod-use addiction
but you are just pullling me baCK IN-nnnnnnn !@#

Awesome work Team!
So you thought you can outrun the TES/NEXUS addiction by a mere switch of the OS?
haha
HAHAH
HAHHAHAHAHHAHAHAH!!!!!
:twisted: :twisted:

sckandaz61
Posts: 5
Joined: Sat Jan 30, 2021 12:39 pm

Re: KoW - D.R.E.A.M.

Post by sckandaz61 »

King of Worms wrote: Sat Jan 30, 2021 8:26 pm
sckandaz61 wrote: Sat Jan 30, 2021 5:36 pm Hello, i've installed the D.R.E.A.M mod and i'm having some trouble. I did as you instructed while installing, downloaded manually, installed a fresh df unity, used the daggerfall files from df unity website, put the 3 folders inside df unity as instructed in the .txt file, but some content is definitely missing, no new weapon textures (in hand) and no new opening sequence or anything. I know for a fact that some time in maybe august 2020, the mod worked on this computer with the same hardware just fine, but this is a fresh install of windows after that. The cursor and menus are different, i think some in game things are different too but most of the stuff is just plain old daggerfall. Please help, thanks!
https://imgur.com/1mWFbNG
https://imgur.com/Wz6c8JN

Ryzen 5 2400G APU with Vega 11 integrated as GPU. 3200MHz 2x8 memory

The same problem that EgoMaster has when he posted about it on 28 January 2021, 10:55AM at https://www.nexusmods.com/daggerfalluni ... ?tab=posts
I have no clue why for some ppl the mod loads up only partially.
Can you pls try downloading the previous version of DREAM 2020/r2 and see if that works?
Just dont use CINEMATICS its not compatible, just forget those for a while and dont even put it in the mods folder.
Also, pls send me the logfiles from:

C:\Users\*** your user name***\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity

Just pack em into rar and drop here in a comment. Do THIS before trying previous version of Dream.

Thanks :)
Okay, i'm sending the log files here. I'll download R2 and try. Without the cinematics too, i don't really care for the cinematics i just want the paperdolls and weapon models looking good :P
Attachments
logs.zip
(26.34 KiB) Downloaded 12 times
Specs:
Spoiler!
OS: Windows 10
MoBo: Asus PRIME B450M-A
Resolution: 1920x1080
CPU: AMD Ryzen 5 2400G (8) @ 3.9GHz
GPU: AMD Vega 11 iGPU 3GB
Memory: 2x8 3200MHz DDR4

User avatar
King of Worms
Posts: 3836
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms »

Thanks, but I still miss output_log :X Thats why Ive said pack all the txt :)
01.jpg
01.jpg (98.22 KiB) Viewed 216 times

sckandaz61
Posts: 5
Joined: Sat Jan 30, 2021 12:39 pm

Re: KoW - D.R.E.A.M.

Post by sckandaz61 »

King of Worms wrote: Sun Jan 31, 2021 1:18 pm Thanks, but I still miss output_log :X Thats why Ive said pack all the txt :)
01.jpg
Image

Well, i don't have that file :D so this is all i have. Only thing there is is the quest log but it didn't seem to have any relevant information, though i'll add that too.
Attachments
quest_log.zip
(816 Bytes) Downloaded 5 times
Specs:
Spoiler!
OS: Windows 10
MoBo: Asus PRIME B450M-A
Resolution: 1920x1080
CPU: AMD Ryzen 5 2400G (8) @ 3.9GHz
GPU: AMD Vega 11 iGPU 3GB
Memory: 2x8 3200MHz DDR4

User avatar
King of Worms
Posts: 3836
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms »

Ok so there is something wrong with your instalation and game, because that log is created EVERYTIME you start a game. And this will most likely be the reason why dream is not working.. hmmmm.. but what is wrong

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TheLacus
Posts: 1318
Joined: Wed Sep 14, 2016 6:22 pm
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Re: KoW - D.R.E.A.M.

Post by TheLacus »

sckandaz61 wrote: Sat Jan 30, 2021 9:23 pm
King of Worms wrote: Sat Jan 30, 2021 8:26 pm
sckandaz61 wrote: Sat Jan 30, 2021 5:36 pm Hello, i've installed the D.R.E.A.M mod and i'm having some trouble. I did as you instructed while installing, downloaded manually, installed a fresh df unity, used the daggerfall files from df unity website, put the 3 folders inside df unity as instructed in the .txt file, but some content is definitely missing, no new weapon textures (in hand) and no new opening sequence or anything. I know for a fact that some time in maybe august 2020, the mod worked on this computer with the same hardware just fine, but this is a fresh install of windows after that. The cursor and menus are different, i think some in game things are different too but most of the stuff is just plain old daggerfall. Please help, thanks!
https://imgur.com/1mWFbNG
https://imgur.com/Wz6c8JN

Ryzen 5 2400G APU with Vega 11 integrated as GPU. 3200MHz 2x8 memory

The same problem that EgoMaster has when he posted about it on 28 January 2021, 10:55AM at https://www.nexusmods.com/daggerfalluni ... ?tab=posts
I have no clue why for some ppl the mod loads up only partially.
Can you pls try downloading the previous version of DREAM 2020/r2 and see if that works?
Just dont use CINEMATICS its not compatible, just forget those for a while and dont even put it in the mods folder.
Also, pls send me the logfiles from:

C:\Users\*** your user name***\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity

Just pack em into rar and drop here in a comment. Do THIS before trying previous version of Dream.

Thanks :)
Okay, i'm sending the log files here. I'll download R2 and try. Without the cinematics too, i don't really care for the cinematics i just want the paperdolls and weapon models looking good :P
All your installed mods are disabled, make sure to enable them. :)

Code: Select all

ModManager - init finished.  Mod Count: 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
And you can't load the default soundfont for some reason. This means you shouldn't be able to hear songs, so you want to fix this one.

Code: Select all

Using default SoundFont TimGM6mb.sf2 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Exception: Invalid soundfont. Could not find RIFF header.
  at DaggerfallWorkshop.AudioSynthesis.Sf2.SoundFont.Load (System.IO.Stream stream) [0x00031] in <64f6760d7da64ba78d768dccbbc0b6d8>:0 
  at DaggerfallWorkshop.AudioSynthesis.Sf2.SoundFont..ctor (System.IO.Stream stream) [0x00008] in <64f6760d7da64ba78d768dccbbc0b6d8>:0 
  at DaggerfallWorkshop.AudioSynthesis.Bank.PatchBank.LoadSf2 (System.IO.Stream stream) [0x00001] in <64f6760d7da64ba78d768dccbbc0b6d8>:0 
  at DaggerfallWorkshop.AudioSynthesis.Bank.PatchBank.LoadBank (DaggerfallWorkshop.AudioSynthesis.IResource bankFile) [0x000bc] in <64f6760d7da64ba78d768dccbbc0b6d8>:0 
  at DaggerfallWorkshop.AudioSynthesis.Bank.PatchBank..ctor (DaggerfallWorkshop.AudioSynthesis.IResource bankFile) [0x00034] in <64f6760d7da64ba78d768dccbbc0b6d8>:0 
  at DaggerfallWorkshop.AudioSynthesis.Synthesis.Synthesizer.LoadBank (DaggerfallWorkshop.AudioSynthesis.IResource bankFile) [0x00001] in <64f6760d7da64ba78d768dccbbc0b6d8>:0 
  at DaggerfallWorkshop.DaggerfallSongPlayer.InitSynth () [0x00100] in <0c481eaade234e00ac22642b88939b0a>:0 
  at DaggerfallWorkshop.DaggerfallSongPlayer.Start () [0x00000] in <0c481eaade234e00ac22642b88939b0a>:0 
Potential problems with terrain, too, but i'd ignore it unless you actually experience issues.

Code: Select all

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
DFTFU 1.9.0: Time to init player terrain: 114ms 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
King of Worms wrote: Sun Jan 31, 2021 1:18 pm Thanks, but I still miss output_log :X Thats why Ive said pack all the txt :)
01.jpg
Kow look at the file date in your screenshot. ;)
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