[MOD] Realtime Reflections
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Realtime Reflections
good to know, thanks for checking back and reporting
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Realtime Reflections
working on fixing bugs in reflections mod that popped up over time. gonna drop a new version for 0.10.25+ in a few days
2nd floor reflections now work correctly again:
2nd floor reflections now work correctly again:
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Realtime Reflections
trying out water reflections in dungeons:
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: [MOD] Realtime Reflections
Looks crazy cool
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Realtime Reflections
Very nice the water shots reminded me - and sry for a slight OT - the underwater fog is this bright blue color which might fit in a tropical paradise afternoon shots but not in a muddy waters of DFU. Can that be tweaked to something more grimy please?
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: [MOD] Realtime Reflections
Very nice previews, can't wait for the next version!
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Realtime Reflections
new preview version 2.2.4a of the mod for dfunity 0.10.25+ is available in the first post of this thread (viewtopic.php?f=27&t=122#p939)
for those who want to test it out...
features are:
for those who want to test it out...
features are:
- many bugfixes (including fixing reflection for buildings with several levels)
- new feature: dungeon water reflections
- compatible with future Splat Terrain Texturing mod by TheLacus (with option reflections "enabled" with quality mode "custom")
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Realtime Reflections
working on another refinement pass
next version will allow to enable/disable different reflection types, making it possible to reduce reflection passes from 2 to 1 - depending on what you can/want to relinquish - this should allow ppl with lower specs to run at least one reflection type for each environment type (outdoors, buildings, dungeons):
update: new version linked in first post of this thread (viewtopic.php?f=27&t=122#p939)
update2: this mod is also on nexus now
update3: version 2.3.1 is now latest fixing a issue with outdoor reflecions not showing up sometimes
next version will allow to enable/disable different reflection types, making it possible to reduce reflection passes from 2 to 1 - depending on what you can/want to relinquish - this should allow ppl with lower specs to run at least one reflection type for each environment type (outdoors, buildings, dungeons):
update: new version linked in first post of this thread (viewtopic.php?f=27&t=122#p939)
update2: this mod is also on nexus now
update3: version 2.3.1 is now latest fixing a issue with outdoor reflecions not showing up sometimes
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Realtime Reflections
there is still a bug with wrong reflections in the ocean sometimes - have to find the root of the issue, hard to reproduce - but pretty sure it is a floating point precision issue
-
- Posts: 38
- Joined: Fri Nov 29, 2019 12:01 pm
Re: [MOD] Realtime Reflections
Excellent work - it’s a real boon for my old laptop to be able to turn off the dungeon/castle reflections, I’ve got a significant increase in performance in those locations now.
Many thanks!
Many thanks!