Re: [MOD] Realtime Reflections
Posted: Sat Aug 10, 2019 3:51 am
very stunning, I was curious if we could get a version that only has the water reflections? Either way very impressive, must have taken a lot of time. thank you
Tools for Daggerfall
https://forums.dfworkshop.net/
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NullReferenceException: Object reference not set to an instance of an object
at RealtimeReflections.InjectReflectiveMaterialProperty.OnWillRenderObject () [0x00000] in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object
at RealtimeReflections.InjectReflectiveMaterialProperty.OnWillRenderObject () [0x00000] in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object
at RealtimeReflections.InjectReflectiveMaterialProperty.OnWillRenderObject () [0x00000] in <filename unknown>:0
UnityEngine.Camera:RenderWithShader(Shader, String)
RealtimeReflections.CreateReflectionLookupTextures:createReflectionTextureCoordinatesAndIndexTextures()
RealtimeReflections.DeferredPlanarReflections:OnPreRender()
It should, as written above this was done using DFU 0.10.8 and Realtime Reflections 2.2.2, I'm pretty confident it should work with 0.10.11 too.
I'm using my own Linux install script with way too many mods (not all enabled):Dracosophy wrote: ↑Mon Nov 11, 2019 12:41 pm What mods are you using for that screenshot? i want my Daggerfall to look like that! or even better
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ᐅ cat ~/.deploy_DFUrc
# Copy this file as ~/.deploy_DFU.cfg, or use -f to specify another path
# By default the script will look for archives in its directory;
# Feel free to override here
#SOURCEDIR="$HOME/Downloads/Daggerfall Unity"
# Use STABLE, ALPHA or DEV version of Daggerfall Unity
BASEGAME=DEV
# Eye candy
DREAM=Y
REMASTER30=N
TEXTURESXL=N
TOPAZTEXTURES=N
TREESOFDAGGERFALL=Y
HDWEAPONSSWORDS=N
HDWEAPONSUNARMED=N
HDWEAPONSWARHAMMER=N
HDWEAPONSMACE=N
HDWEAPONSFLAIL=N
HDWEAPONSAXE=N
HDWEAPONSDAGGER=N
BRIGHTEXIT=N
DISCRETECROSSHAIR=Y
CHARCOALGHOSTS=N
DAGGERFONT=Y
HANDPAINTEDMODELS=Y
FANCYINDICATORS=Y
DAGGERFALLWORLDMAP=N
COMPASSTEXTURES=N
# Classic, Daedric, Scroll, Silver, Wood
COMPASSTEXTURE=Classic
ENHANCEDSKY=Y
DISTANTTERRAIN=Y
MOUNTAINSHILLS=N
REALGRASS=Y
HARVESTABLECROPS=Y
VIBRANTWIND=Y
LOCATIONLOADER=Y
LOCATIONLOADERTEST=Y
LOCATIONLOADER_RODGAVAUDON=N
RODGAVAUDON_MAIN=N
RODGAVAUDON_EXTRADETAIL=N
RODGAVAUDON_MOUNTAINLAYER=N
ROCKSOFDAGGERFALL=Y
ROCKSOFDAGGERFALL_LOCATIONSPACK=Y
BIRDSINDAGGERFALL=Y
TAVERNSREDONE=Y
WINDMILLSOFDAGGERFALL=Y
REALTIMEREFLECTIONS=Y
VILLAGERIMMERSION=Y
PVEMOBS=N
POSTPROCESSING=Y
IMPROVEDLIGHTING=Y
CONVENIENTCLOCK=Y
LOADINGSCREEN=Y
LOADINGSCREENOBLIVION=Y
READABLEBOOKS=Y
DRAFTYSECRETDOORS=Y
# Sound
MIDNIGHTPRINCESOUNDSCAPE=N
DFREMASTEREDMUSIC=N
VANILLAMIDIOST=N
SOUNDCLIPSMIXDOWN=N
# Gameplay
TEDIOUSTRAVEL=Y
AIRSHIPS=Y
ROLEPLAYREALISM=Y
WARMASHES=Y
WILDERNESSENCOUNTERS=N
QUESTPACK1=Y
ARCHEOLOGISTSGUILD=Y
SKYSHARDS=Y
IRONMAN=N
IRONMANGAMESYSTEMS=N
MAGICKAREGENERATION=Y
PERSISTENTDUNGEONS=Y
STARTRANDOMIZER=Y
AUTOSAVE=Y
# Allow workarounds for known issues between mods
USE_HACKS=Y