To give you some extra benchmarking data, I tried running this on my system, which has a Ryzen 5 3600 at 4.2 Ghz, 32 GB of DDR4-3200 RAM, and a RTX 2080 that scores over 19k on Passmark's benchmark (A bit higher than the global average). Using DFU 10.23 and v2.2.2 of this mod.
With no mods running at all:
- Average FPS in a dungeon: 135-140
- Average FPS outside: 135-140
- GPU usage indoors: 25%
- GPU usage outdoors: 35%
- VRAM usage: 0 MB (Bugged?)
- CPU usage: 5-10%
- RAM usage: 1 GB
With all other graphical mods running (DREAM, Post-Processing, Distant Terrain, Birds, Handpainted Models, Hi-Res Terrain Textures, Enhanced Sky, Improved Interior Lighting, Real Grass, Vibrant Wind, ReShade):
- Average FPS in a dungeon: 120-130
- Average FPS outside: 120-130
- GPU usage indoors: 65-75%
- GPU usage outdoors: 80-80%
- VRAM usage: 3-4 GB indoors, 5-6 GB outdoors
- CPU usage: 20-40%
- RAM usage: 4-5 GB
With just this mod running:
- Average FPS in a dungeon: 90-110
- Average FPS outside: 135-140
- GPU usage indoors: 25-35%
- GPU usage outdoors: 35-40%
- VRAM usage: 2 GB
- CPU usage: 15-40%
- RAM usage: 1 GB
With everything running:
- Average FPS in a dungeon: 60-70
- Average FPS outside: 65-75
- GPU usage indoors: 40-50%
- GPU usage outdoors: 45-55%
- VRAM usage: 3 GB indoors, 6 GB outdoors, 7 GB after extended playing
- CPU usage: 20-60%
- RAM usage: 4 GB
I also popped by a few places for reference and to see if the reflections were working properly. Outside, all the reflections seem to work fine. Building interiors, including the Mages' Guild, don't seem to be, comparing what I'm seeing to your sample screenshot.
- DaggerfallUnity 2020-05-31 15-56-24.png (1.7 MiB) Viewed 2551 times
Additionally, even my system sees a HUGE framerate drop when I go to places like Castle Daggerfall or Castle Wayrest. When I'm in those locations, my FPS averages around 20-40, never going above 50, and sometimes drops as low as 10. Weirdly the GPU usage doesn't spike, even though the FPS drops. EDIT: I should add adjusting the Roughness setting had no discernible impact.
Sadly, I think for the time being, I'm going to have to leave this mod off. The performance hit is just too big, and I'm not really interested in reloading the game to selectively disable it whenever I go to certain locations. It looks frigging beautiful, though!