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Re: [MOD] Realtime Reflections
Posted: Mon Aug 31, 2020 11:55 am
by Nystul
good to know, thanks for checking back and reporting
Re: [MOD] Realtime Reflections
Posted: Fri Sep 04, 2020 10:20 pm
by Nystul
working on fixing bugs in reflections mod that popped up over time. gonna drop a new version for 0.10.25+ in a few days
2nd floor reflections now work correctly again:
Re: [MOD] Realtime Reflections
Posted: Sat Sep 05, 2020 10:26 am
by Nystul
trying out water reflections in dungeons:
Re: [MOD] Realtime Reflections
Posted: Sat Sep 05, 2020 10:42 am
by pango
Looks crazy cool
Re: [MOD] Realtime Reflections
Posted: Sat Sep 05, 2020 12:35 pm
by King of Worms
Very nice
the water shots reminded me - and sry for a slight OT - the underwater fog is this bright blue color which might fit in a tropical paradise afternoon shots but not in a muddy waters of DFU. Can that be tweaked to something more grimy please?
Re: [MOD] Realtime Reflections
Posted: Sun Sep 06, 2020 12:01 am
by emmathepony
Very nice previews, can't wait for the next version!
Re: [MOD] Realtime Reflections
Posted: Sun Sep 06, 2020 5:42 pm
by Nystul
new preview version 2.2.4a of the mod for dfunity 0.10.25+ is available in the first post of this thread (
viewtopic.php?f=27&t=122#p939)
for those who want to test it out...
features are:
- many bugfixes (including fixing reflection for buildings with several levels)
- new feature: dungeon water reflections
- compatible with future Splat Terrain Texturing mod by TheLacus (with option reflections "enabled" with quality mode "custom")
Re: [MOD] Realtime Reflections
Posted: Wed Sep 09, 2020 9:58 pm
by Nystul
working on another refinement pass
next version will allow to enable/disable different reflection types, making it possible to reduce reflection passes from 2 to 1 - depending on what you can/want to relinquish - this should allow ppl with lower specs to run at least one reflection type for each environment type (outdoors, buildings, dungeons):
update: new version linked in first post of this thread (
viewtopic.php?f=27&t=122#p939)
update2: this mod is also on nexus now
update3: version 2.3.1 is now latest fixing a issue with outdoor reflecions not showing up sometimes
Re: [MOD] Realtime Reflections
Posted: Thu Sep 10, 2020 11:15 am
by Nystul
there is still a bug with wrong reflections in the ocean sometimes - have to find the root of the issue, hard to reproduce - but pretty sure it is a floating point precision issue
Re: [MOD] Realtime Reflections
Posted: Fri Sep 11, 2020 6:07 am
by Arioch
Excellent work - it’s a real boon for my old laptop to be able to turn off the dungeon/castle reflections, I’ve got a significant increase in performance in those locations now.
Many thanks!