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CharcoalGhosts 1.1

Posted: Wed Nov 21, 2018 7:29 pm
by pango
Capture du 2018-11-21 19-51-08.png
Capture du 2018-11-21 19-51-08.png (1.62 MiB) Viewed 11597 times
Description
In Daggerfall classic, ghosts and wraiths had a specific look, only showing as transparent shadow sihouettes with glowing-in-the-dark small red eyes. Daggerfall Unity cannot currently display them with such transparency effect, so they appear as opaque gray silhouettes.

This mod provides textures to better approximate classic look within the current technical limitations:
- black texture with alpha dithering to emulate transparent shadow;
- pure red dots for eyes, that don't glow but catch even faint sources of light.

It turns out that classic ghost and wraith textures contained hand drawn details (robes, bones) that the engine couldn't make use of. This mod also restores those details using dithering modulation.
278_5-0.png
278_5-0.png (32.5 KiB) Viewed 11597 times
Changelog
1.1 Minor update: rounded eyes
1.0 Initial release

Download
This package is available from ModDB: https://www.moddb.com/mods/charcoalghos ... lghosts1-1

Installation
Extract the package and copy the files to the "...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Textures" folder in your game root.

Re: CharcoalGhosts 1.0

Posted: Thu Nov 22, 2018 12:13 am
by Jay_H
My good siblings, you may know I run a fairly light Daggerfall with few mods.

..and I simply cannot resist this, ever since I saw that first screenshot posted last week :D These grim reapers are so good!

Re: CharcoalGhosts 1.0

Posted: Thu Nov 22, 2018 1:10 am
by Prester Lewin
I like it. They're better than classic!

Re: CharcoalGhosts 1.0

Posted: Thu Nov 22, 2018 6:41 am
by pango
I tried to make them spooky and interesting, revealing hidden Mark Jones (I presume) work, within current technical limitations.
They enjoy their recovered stealthiness too, and tried to ambush me several times already :)

I'm sure something even more impressive could be done with true transparency, or even by a real handmade rework since current textures are mainly the result of automatic transformations; but I like the result of my efforts, screentones gives them a nice "pencil" style...

Sorry for the duplicate attachments at the end of the post, it seems there's a bug in the forums I see no way to remove them :(

Re: CharcoalGhosts 1.0

Posted: Thu Nov 22, 2018 7:10 am
by jedidia
Spooky! Nice work! :)

I see that trio in the screenshots, and my minds reaction is "Oh look, it's the ghosts of christmass past, present and future...".

Re: CharcoalGhosts 1.0

Posted: Thu Nov 22, 2018 12:36 pm
by Midknightprince
LOL SWEET !
Happy thanks giving Sir, and thank you :D

Re: CharcoalGhosts 1.0

Posted: Thu Nov 22, 2018 12:52 pm
by King of Worms
Very nice job! Im glad you pushed the "Transparent ghosts" to this official release state. And congrats on your 1st mod! Thank you ;)

Re: CharcoalGhosts 1.0

Posted: Thu Nov 22, 2018 4:14 pm
by pango
Thank you all for your kind words :)

Re: CharcoalGhosts 1.0

Posted: Wed Nov 28, 2018 5:23 am
by Narf the Mouse
I saw, I downloaded. :)

Re: CharcoalGhosts 1.0

Posted: Sat Dec 01, 2018 6:57 pm
by MrDowntempo
These are awesome, but I have one critique. They've a lot more detailed than the original sprites, which is great. But the red square eyes looks out of place on the higher detailed sprites. Can you modify the eyes to reach that same resolution of detail?