CharcoalGhosts 1.1

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pango
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Re: CharcoalGhosts 1.0

Post by pango »

Hi,
MrDowntempo wrote: Sat Dec 01, 2018 6:57 pm Can you modify the eyes to reach that same resolution of detail?
I can try to round them, for anything more involved you'll want somebody with drawing talent; Original eyes were single pixels...

http://ks369561.kimsufi.com/~petchema/g ... sts1.1.zip
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: CharcoalGhosts 1.0

Post by King of Worms »

Yes, the squared eyes looked out of place to me as well, I like those round much better, thanks :)

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ByteMixer
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Re: CharcoalGhosts 1.1

Post by ByteMixer »

Great work! I always thought the yellow ghosts were a bit odd, haha! Need to install this ASAP.
"Whatever you do, make good art." - Neil Gaiman

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pango
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Re: CharcoalGhosts 1.1

Post by pango »

Thanks for the wraith demo MidnightPrince :)
Very dramatic with light spell:
https://www.youtube.com/watch?v=mDAG2aW9qTk&t=329
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Midknightprince
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Re: CharcoalGhosts 1.1

Post by Midknightprince »

I like this MOD BTW, good stuff..
Check out my YouTube Channel!

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pango
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Re: CharcoalGhosts 1.1

Post by pango »

Billboards should soon support emission maps, so here are the maps required to give ghosts and wraiths true glowing red eyes!
Attachments
CharcoalGhosts1.1_Emission.zip
(23.2 KiB) Downloaded 91 times
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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