Enhanced Sky

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Firebrand
Posts: 281
Joined: Thu Jul 18, 2019 6:07 pm

Re: Enhanced Sky

Post by Firebrand »

I love this mod 8-)
However, sometimes at night using it something strange happens:
Green Sky at night.smaller.png
Green Sky at night.smaller.png (670.7 KiB) Viewed 1779 times
If I look around, the green light also quickly moves and changes.

I'm using DFU 0.10.6, with Enhanced Sky v2.1.1

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pango
Posts: 2759
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
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Re: Enhanced Sky

Post by pango »

That problem has been around for a while...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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BadLuckBurt
Posts: 584
Joined: Sun Nov 05, 2017 8:30 pm

Re: Enhanced Sky

Post by BadLuckBurt »

I love this mod but there's a tiny thing that's been bugging me. The shadows are always oriented east-west or west-east so when you're in a town, they always line up perfectly with the buildings.

Would it be possible to offset the sun a bit to the south somehow? It would make the shadows a bit more diverse as the sun moves through the sky.
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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mikeprichard
Posts: 1037
Joined: Sun Feb 19, 2017 6:49 pm

Re: Enhanced Sky

Post by mikeprichard »

Nystul - just curious: do you have any plans to host your mods (Distant Terrain, Enhanced Sky, and Realtime Reflections are my personal essentials) on the DFU Nexus (https://www.nexusmods.com/daggerfallunity/mods/)? I don't want this topic to degenerate into a flame war about Nexus; I'm simply interested. Either way, I'd be happy to see the mods continue to be maintained solely here on the DFU forums if that's your plan as well. Cheers!

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jayhova
Posts: 738
Joined: Wed Jul 19, 2017 7:54 pm
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Re: Enhanced Sky

Post by jayhova »

On a recent session, I walked outside during a rainstorm. I then looked up and noticed the sky was blue with scattered clouds. After a minute the sky became cloudy to match the weather.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. Alpha 0.10.7

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Seferoth
Posts: 569
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Enhanced Sky

Post by Seferoth »

In my game both moons turn to Squares pretty fast after loading the game.
You can't have a nightmare if you never dream.

yabay
Posts: 86
Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: Enhanced Sky

Post by yabay »

Seferoth wrote: Tue Dec 31, 2019 7:17 am In my game both moons turn to Squares pretty fast after loading the game.
I have that too. If you reload the save, the moons become normal.
Is it possible to make this mod compatible with the 320x200 retro mode?

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BoneofMalkav
Posts: 42
Joined: Wed Oct 25, 2017 7:56 pm

Re: Enhanced Sky

Post by BoneofMalkav »

Same, But it's odd cause sometimes the moons are fine, Sometimes only 1 moon goes into Minecraft Mode, Sometimes both. I just accepted it as the Minecraft X Daggerfall Crossover no one asked for :lol:

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Seferoth
Posts: 569
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Enhanced Sky

Post by Seferoth »

BoneofMalkav wrote: Wed Jan 01, 2020 12:53 pm Same, But it's odd cause sometimes the moons are fine, Sometimes only 1 moon goes into Minecraft Mode, Sometimes both. I just accepted it as the Minecraft X Daggerfall Crossover no one asked for :lol:
I sometimes say stuff like "Ahh, the legendary square moons of Nirn" when they appear. :lol:
You can't have a nightmare if you never dream.

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pango
Posts: 2759
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Re: Enhanced Sky

Post by pango »

Texture loading failures are recorded in the logs, but I have no idea why this could happen...

viewtopic.php?f=4&t=37&p=25063#p25268
Last edited by pango on Wed Jan 01, 2020 9:19 pm, edited 1 time in total.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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