Enhanced Sky
- Ralzar
- Posts: 1723
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Enhanced Sky
I also get this from time to time. One or both moons are just squares in the sky instead of the fancy moon pictures.
My released mods
"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays
"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays
- Ralzar
- Posts: 1723
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Enhanced Sky
The square moon rises.
Maybe it has something to do with using Tedious Travel? That its time manipulation somehow messes with the loading of the moon image? I don't have any graphical mods, but I usually see this happen when I'm crossing the wilderness with Tedious Travel.
Edit: just tested saving and loading. It stays square.
Edit 2: Exit game. Restart and load same save: the moon is fixed.
Maybe it has something to do with using Tedious Travel? That its time manipulation somehow messes with the loading of the moon image? I don't have any graphical mods, but I usually see this happen when I'm crossing the wilderness with Tedious Travel.
Edit: just tested saving and loading. It stays square.
Edit 2: Exit game. Restart and load same save: the moon is fixed.
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Last edited by Ralzar on Fri Jan 03, 2020 1:50 pm, edited 1 time in total.
My released mods
"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays
"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays
- pango
- Posts: 2761
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Enhanced Sky
I guess that was is going on is that Texture2Ds loaded from mod bundle are cached in loadedAssets dictionary, but later Resource.UnloadAsset'ed, so with time the cache ends up filled with unloaded textures...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
-- Charles Goodhart
- TheLacus
- Posts: 1290
- Joined: Wed Sep 14, 2016 6:22 pm
- Contact:
Re: Enhanced Sky
Nystul if you need it i can add Mod.UnloadAsset(string assetName) to unload asset and remove it from cache. That would make the cache less useful though.pango wrote: ↑Wed Jan 01, 2020 11:10 pm I guess that was is going on is that Texture2Ds loaded from mod bundle are cached in loadedAssets dictionary, but later Resource.UnloadAsset'ed, so with time the cache ends up filled with unloaded textures...
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- gulags
- Posts: 12
- Joined: Mon Oct 28, 2019 9:53 pm
Re: Enhanced Sky
for some reason the sky is textureless. (for me).
- pango
- Posts: 2761
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Enhanced Sky
Are you using retro rendering? This mod is not compatible with that feature...
viewtopic.php?f=27&t=1542&start=20#p26047
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
-- Charles Goodhart
- gulags
- Posts: 12
- Joined: Mon Oct 28, 2019 9:53 pm
Re: Enhanced Sky
yeah i was. its not compatible with alot of things. i dont get it.
- gulags
- Posts: 12
- Joined: Mon Oct 28, 2019 9:53 pm
Re: Enhanced Sky
is there like better version of it. i really want to use it
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- Posts: 8
- Joined: Fri Jan 10, 2020 6:52 pm
Re: Enhanced Sky
The download link isn't working.
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- Posts: 3419
- Joined: Tue Aug 25, 2015 1:54 am
Re: Enhanced Sky
I just tried the 2.1.1 link, and it works fine for me.
Farewell DFU community! My time here has been a joy.