I came across an interesting comparison of sound spatializers for Unity... It seems those don't need any concept of "room" to do their magicpango wrote: ↑Sun May 05, 2019 8:03 pmI could be wrong, but I think effects like reverb need informations like room sizes and wall materials sound properties...King of Worms wrote: ↑Sun May 05, 2019 9:29 am Is there some huge obstacle preventing us from implementing basic EAX? To add echo to the indoors, esp dungeons? And to make the sound more sofisticated?
And I don't think the dungeons provide such informations, only walls and objects, but most likely no concept of rooms or corridors...
[MOD] Cleaned SoundClips
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Re: [MOD] Cleaned SoundClips
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Re: [MOD] Cleaned SoundClips
Some level 1 plugin sounds promissing
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Re: [MOD] Cleaned SoundClips
It looks like Resonance Audio is the only one that covers IOS. It doesn't look like Oculus even covers Linux right now.
Remember always 'What would Julian Do?'.
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Re: [MOD] Cleaned SoundClips
How well would this utility work for DFU?
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Re: [MOD] Cleaned SoundClips
Is there a reason why this mod is not on Nexus?
(It seems like it's lonely on ModDB. )
(It seems like it's lonely on ModDB. )
- King of Worms
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Re: [MOD] Cleaned SoundClips
Hi, Ive noticed some of the sounds are missing in the 1.3 pack
In the readme, you say there are some unused sounds placed in the pack 1.0 but I cant find the download..
Do you please happen to have all the sounds in wav so I can check for those?
Its the sound of the mantella crux chest opening, and the sound of you touching the final gem in the same dungeon.
Thank you
In the readme, you say there are some unused sounds placed in the pack 1.0 but I cant find the download..
Do you please happen to have all the sounds in wav so I can check for those?
Its the sound of the mantella crux chest opening, and the sound of you touching the final gem in the same dungeon.
Thank you
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Re: [MOD] Cleaned SoundClips
Here are the sounds I converted, volume-adjusted, but never cleaned because I didn't think any of those "numbered" sounds were in use.
I assume the sounds you're looking for are #17 and #21?
P.S. If it saves you some time, the second archive contains a lot of duplicate sounds.
{246,247,248} = {249,250,251} = {252,253,254} = {255,256,257} = {258,259,260} = {261,262,263} = {264,265,266} = {267,268,269} = {270,271,272} = {273,274,275} = {276,277,278} = {279,280,281} = {282,283,284} = {285,286,287} = {288,289,290} = {291,292,293} = {294,295,296}
I assume the sounds you're looking for are #17 and #21?
P.S. If it saves you some time, the second archive contains a lot of duplicate sounds.
{246,247,248} = {249,250,251} = {252,253,254} = {255,256,257} = {258,259,260} = {261,262,263} = {264,265,266} = {267,268,269} = {270,271,272} = {273,274,275} = {276,277,278} = {279,280,281} = {282,283,284} = {285,286,287} = {288,289,290} = {291,292,293} = {294,295,296}
- Attachments
-
- SoundClips-1.0-2.7z
- (1.56 MiB) Downloaded 155 times
-
- SoundClips-1.0-1.7z
- (1.29 MiB) Downloaded 145 times
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Re: [MOD] Cleaned SoundClips
Plz halp!
Been tinkering with SoundFonts for hours and can't get to work. Can't sort out what I've missed. Seems simple, other ppl don't seem to have a problem.
I've copied pango's .wav files into a file I named "soundmod," under SoundFonts.
I went to settings.ini and updated under [Audio]:
"SoundFont = soundmod.sf2"
Nothing changes. I've tried different file names, I've tried putting the .wav files straight in the SoundFonts file.
Been tinkering with SoundFonts for hours and can't get to work. Can't sort out what I've missed. Seems simple, other ppl don't seem to have a problem.
I've copied pango's .wav files into a file I named "soundmod," under SoundFonts.
I went to settings.ini and updated under [Audio]:
"SoundFont = soundmod.sf2"
Nothing changes. I've tried different file names, I've tried putting the .wav files straight in the SoundFonts file.
- King of Worms
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Re: [MOD] Cleaned SoundClips
I might be slow but.... what is it you try to accomplish exactly? To put this files ingame so they play instead of old ones?
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- pango
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Re: [MOD] Cleaned SoundClips
Hi robertcaseydavis,
SountFonts is a format for storing instrument sounds used by music synthesis.
Daggerfall Unity sound clips are noise effects, that's totally unrelated (and I don't remember using SoundFonts term in this thread).
Installation instructions can be found at the end of first post
SountFonts is a format for storing instrument sounds used by music synthesis.
Daggerfall Unity sound clips are noise effects, that's totally unrelated (and I don't remember using SoundFonts term in this thread).
Installation instructions can be found at the end of first post
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart