[MOD] Trees Of Daggerfall

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VMblast
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Re: [MOD] Trees Of Daggerfall

Post by VMblast »

Oh one more thing, this is my afterthought. Try reducing the resolution of the shadowmap (of the sun). By the default (or high) I think its set to 2048. If you get it down to 1280 it will work better.

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MasonFace
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Re: [MOD] Trees Of Daggerfall

Post by MasonFace »

Hey VMBlast! Great to have you back!

Do you still have the source files for this mod? I'd like to make another attempt at getting the FPS up, if you don't mind sharing.

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VMblast
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Re: [MOD] Trees Of Daggerfall

Post by VMblast »

MasonFace wrote: Fri Jun 19, 2020 3:29 pm Do you still have the source files for this mod? I'd like to make another attempt at getting the FPS up, if you don't mind sharing.
What kind of files do you need exactly.

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MasonFace
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Re: [MOD] Trees Of Daggerfall

Post by MasonFace »

I think it may be easiest to export a Unity package with all the tree/rock/bush assets.

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pango
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Re: [MOD] Trees Of Daggerfall

Post by pango »

The mod still works in 0.10.25, but instead of smooth fade in/fade out between LODs the models "blink" noticeably for me...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Tchey
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Re: [MOD] Trees Of Daggerfall

Post by Tchey »

Hi !

Same issue with the blinking and same version.
I’m on Linux.
* Jeux1d100 ? Le blog Jeux1d100.net sur les jeux indécent et Linux, et la chaîne YouTube *

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VMblast
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Re: [MOD] Trees Of Daggerfall

Post by VMblast »

@pango, @Tchey

Sry guys, I have no idea what could be the problem (just an artist here). Also Ive not tackled with this mod for a long time, due to overwhelming IRL stuff.

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pango
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Re: [MOD] Trees Of Daggerfall

Post by pango »

No "tools update" supposed to fix compatibility issues with Unity 2019.x?
In which case it would just be a matter of rebuilding to mod... (fingers crossed)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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VMblast
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Re: [MOD] Trees Of Daggerfall

Post by VMblast »

pango wrote: Mon Aug 24, 2020 5:09 pm No "tools update" supposed to fix compatibility issues with Unity 2019.x?
In which case it would just be a matter of rebuilding to mod... (fingers crossed)
What is current Unity version used for builds? Just 2019.1 or later?

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Hazelnut
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Re: [MOD] Trees Of Daggerfall

Post by Hazelnut »

2019.4.2f1 LTS
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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