[MOD] Improved Interior Lighting [October 2020 - v1.0.3]

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pango
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Re: [MOD] Improved Interior Lighting

Post by pango »

Nice to hear, thanks!
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Seferoth
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Re: [MOD] Improved Interior Lighting

Post by Seferoth »

Great to hear that this amazing mod is getting an update. Thank you! :)

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ShortBeard
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Re: [MOD] Improved Interior Lighting [October 2020 - v1.0.3]

Post by ShortBeard »

Hi everyone,

Just updated it to v1.0.3. Please let me know if you find any issues!

Thanks!

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Aleryn
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Re: [MOD] Improved Interior Lighting [October 2020 - v1.0.3]

Post by Aleryn »

Thank you for the update and the mod in general. I've noticed your mod actually decreases the GPU load on my system for interior lighting. Pretty odd but its a nice bonus, especially since I prefer your lighting style.

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Orbarth
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Re: [MOD] Improved Interior Lighting [October 2020 - v1.0.3]

Post by Orbarth »

I also noticed better indoor performance when using this mod.
Is it a coincidence as i started playing with this mod at the same time i got a new version of Daggerfall Unity, or is there something regarding lighting in the default game that this mod may fix ?

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King of Worms
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Re: [MOD] Improved Interior Lighting [October 2020 - v1.0.3]

Post by King of Worms »

Hi ShortBeard,

I dont have any issues with your mod but I have a suggestion.

Can you please add the flickering ON/OFF and strength setting to the personal torch as well?
In a same way its included in other light sources in your mod.

I think it would add to the feeling you carry a fire (torch/candle/lantern)
especially for players like me who use "Item based player torch" setting ingame.

Thanks a lot for considering it!

PS: There might be a issue with "item based player torch" maybe, because when the torch runs out, there is already one slight flickering effect implemented. So Im not sure how there two might stack up. But I guess that should not be some huge issue. Just a heads up.

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King of Worms
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Re: [MOD] Improved Interior Lighting [October 2020 - v1.0.3]

Post by King of Worms »

Hi ShortBeard, are you still around? Do you plan to update your mod for the Linear color space build of DFU when it drops? And do you think the update will be even necessary? I tested your mod in Linear build and it works, just the colors are different, more saturated etc...

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Hazelnut
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Re: [MOD] Improved Interior Lighting [October 2020 - v1.0.3]

Post by Hazelnut »

Last active Dec 2020... so I'd not hold your breath.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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King of Worms
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Re: [MOD] Improved Interior Lighting [October 2020 - v1.0.3]

Post by King of Worms »

Yeah :/ the source is on git tho... so anyone can rebuilt it, right? Also, the mod works..Id say 100% but Im not gonna base my textures on it, until I know its not going to be changed

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King of Worms
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Re: [MOD] Improved Interior Lighting [October 2020 - v1.0.3]

Post by King of Worms »

Actually, can someone help me in rebuilding this mod in latest supported unity with Linear ON? Or do that for me please? The git link where this mod source is shared is this one: https://github.com/ShortBeard/DFUnity_I ... ior_Lights

The LICENSE there is stating that its ok to use it.

I will not distribute this mod, just want it for internal testing of DREAM... if I get it, I can start working on Dream mod materials now, and I would really appreciate that

EDIT: Ive built it but the mod does not have Settings tab, why? Help pls

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