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Re: [MOD] Improved Interior Lighting

Posted: Sat Nov 23, 2019 12:34 pm
by Hazelnut
It has flicker effects when it's almost run out as a player warning, although they can sometimes be hard to notice when focussed on other things... I think it works okay.

Adding a persistent flicker would make it much harder to know when your light was about to die.

Re: [MOD] Improved Interior Lighting

Posted: Sat Dec 07, 2019 11:50 am
by pango
Since enemies lighting effects have been merged, this mod may require some adjustments for 0.10.14+, since I intentionally removed shadows from some monsters (ghosts, wraiths, vampires, vampire ancients, fire atronachs, fire daedras, frost deadras; Look for NoShadow attribute in MobileEnemy:https://github.com/Interkarma/daggerfal ... yBasics.cs)...

(PS. Made NoShadow flag explicit for light emitting enemies too, PR)

Re: [MOD] Improved Interior Lighting

Posted: Sun Dec 08, 2019 8:02 am
by Seferoth
So this mod is not currently compatible with 0.10.14?

Re: [MOD] Improved Interior Lighting

Posted: Sun Dec 08, 2019 8:59 am
by pango
It will still work, but add unexpected shadows behind light emitting enemies, so it may look a bit odd at times

Re: [MOD] Improved Interior Lighting

Posted: Mon Dec 09, 2019 9:30 am
by ShortBeard
Thanks for the updates/issues everyone. Been really busy lately, so hopefully I'll get to it on the weekend some time and make any needed fixes/updates :)

Re: [MOD] Improved Interior Lighting

Posted: Thu Apr 02, 2020 2:12 pm
by deblue
Hello! I'm new to Daggerfall unity and modding the game in general, so sorry if the problem I have isn't tied to your mod but I found a light source that didn't emit light in the starter dungeon. I have these mods installed:

armorreducesdamagetakeninsteadofavoidingoverhaul
birds in daggerfall
convenient clock
distant terrain
all dream mods
enhanced sky
all handpainted models mods
improved interior lighting
loadingscreen
locationloader
npchealthindicators
postprocessing
realgrass
rocks of daggerfall
roleplayrealism
taverns redone
villagerimmersionoverhaul mods

I have a screenshot but it's on Imgur. A link below to imgur cause the file is too large to add here it seems.

https://imgur.com/SPKcCux

Thanks!

Re: [MOD] Improved Interior Lighting

Posted: Sun Apr 12, 2020 12:38 am
by mikeprichard
Since it looks like Shortbeard may be gone, does anyone have plans to update this mod so it works with the latest DFU versions? No big deal if not - just reviewing my loadout.

Re: [MOD] Improved Interior Lighting

Posted: Sun Apr 12, 2020 10:15 am
by BadLuckBurt
mikeprichard wrote: Sun Apr 12, 2020 12:38 am Since it looks like Shortbeard may be gone, does anyone have plans to update this mod so it works with the latest DFU versions? No big deal if not - just reviewing my loadout.
He seems to be active on Discord so perhaps if you ask him there.

Re: [MOD] Improved Interior Lighting

Posted: Sun Apr 12, 2020 12:43 pm
by Zelania
I can't get over how good the interior lighting looks with this mod. I sincerely hope it gets an update!

Re: [MOD] Improved Interior Lighting

Posted: Thu Apr 16, 2020 9:33 am
by King of Worms
This mod works properly with 0.10.22... that bug is not a bug of this mod.
If this mod stops working some day, it will be a disaster, not a minor issue :D Its essential. Maybe ask the creator if he is up to sharing the source, so in case he moves on, someone can rebuild it if needed?