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[MOD] Daggerfall Skyshards

Posted: Sat Sep 21, 2019 7:50 pm
by Uncanny_Valley
Mod: Daggerfall Skyshards
Mod Version: 1.01
Mod Creator: Uncanny Valley

Adds 192 Skyshards scattered around the world. For each third that you find and activate, you gain a +1 ability bonus (Strength, Intelligence, Agility, etc...)
in a pre-determined order. All Skyshards are located outside; some close to civilization, others far of in the wilderness.

Tips:
You can find your first shard outside Privatee'r hold.
Skyshards emit a strong blue light which makes them easier to spot at night. They also emit a sound that can be heard from quite a distance.
When activating a skyhard, you will get a message on how many remain in that region. You can also activate alredy "claimed" skyshard to get the information again.
Climbing is a very useful skill with this mod. When arriving at a new location, find the highest structure and use it to survey your surroundings.

Update:
  • Added 24 more Skyshard (for a total of 192), most of which can be found in more easier to find locations
  • Tweaked the size of the lightbeam to make the Skyshard easier to see from a distance
  • *Optimized the graphics and code for better performance
Compatibility:
No known compatibility issue with other mods

Nexus Link:
https://www.nexusmods.com/daggerfallunity/mods/24

Installation instructions
1.Download the correct version that matches your operating system (Windows/OSX/Linux)
2.Copy the "daggerfall skyshards.dfmod" into your DaggerfallUnity_Data\StreamingAssets\Mods folder
3.Make sure the mod is enabled and "Mod system" is enabled in the starting menu under "Advanced -> Enhancements"
DaggerfallSkyshards07.png
DaggerfallSkyshards07.png (2 MiB) Viewed 7053 times
DaggerfallSkyshards06.png
DaggerfallSkyshards06.png (1.11 MiB) Viewed 7053 times
DaggerfallSkyshards03.png
DaggerfallSkyshards03.png (1.69 MiB) Viewed 7053 times

Re: Daggerfall Skyshards

Posted: Sat Sep 21, 2019 8:00 pm
by Jay_H
I trust there's no reason I shouldn't move this into Released Mods? ;)

An excellent addition. Tamriel Scavenger Hunt, begin!

Re: [MOD] Daggerfall Skyshards

Posted: Sat Sep 21, 2019 8:16 pm
by pango
I love the idea! Gives an incentive to explore the world
Just what I needed for my addiction :)

Re: [MOD] Daggerfall Skyshards

Posted: Sat Sep 21, 2019 9:41 pm
by King of Worms
Very nice surprise as always with Uncanny :)
Thank you!

Re: [MOD] Daggerfall Skyshards

Posted: Sat Sep 21, 2019 11:22 pm
by Midknightprince
Sweet

Re: [MOD] Daggerfall Skyshards

Posted: Sun Sep 22, 2019 6:46 am
by Betsujin
Looks like it will have really good synergy with Tedious Travel!

Re: [MOD] Daggerfall Skyshards

Posted: Sun Sep 22, 2019 11:00 am
by Dalebvr
Okay, this is evil. Dragging all the completist newbies out into the wilds of DF, getting them lost and searching, marching on and on and on.......


I love it!

Re: [MOD] Daggerfall Skyshards

Posted: Tue Sep 24, 2019 5:13 am
by OMightyBuggy
More content is always nice but this is GREAT!

Re: [MOD] Daggerfall Skyshards

Posted: Tue Sep 24, 2019 6:12 am
by pango
One in an obvious place...
Spoiler!
In Daggerfall Castle, no less!
2019-09-24 08-10-52.jpg
2019-09-24 08-10-52.jpg (155.97 KiB) Viewed 13252 times

Re: [MOD] Daggerfall Skyshards

Posted: Tue Sep 24, 2019 10:52 pm
by OMightyBuggy
pango wrote: Tue Sep 24, 2019 6:12 am One in an obvious place...
Spoiler!
In Daggerfall Castle, no less!
2019-09-24 08-10-52.jpg
I guess I should of checked there. XD