[Mod] Taverns Redone

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Post Reply
User avatar
ShortBeard
Posts: 41
Joined: Tue Aug 06, 2019 1:10 pm

Re: [Mod] Taverns Redone

Post by ShortBeard »

One strange quirk I just came across:

If the mod is loaded for the very first time while your save game is already in a tavern, combined with hand painted models + improved interior lighting, the improved interior lighting lights don't load in properly.

To fix, you have to (I believe) is to leave the tavern, save your game, re-load, re-enter the tavern, save inside and then re-load again. I think that was the exact combination required, but I don't remember haha :)

I guess it's just something about the 3 mods together and fighting over precedence. It seems like it just eventually fixed itself after enough saving back and forth.

User avatar
Uncanny_Valley
Posts: 195
Joined: Mon Mar 23, 2015 5:47 pm

Re: [Mod] Taverns Redone

Post by Uncanny_Valley »

Mod updated to 0.15

*Fixed issue with D.R.E.A.M patch and made it a separate download

User avatar
Uncanny_Valley
Posts: 195
Joined: Mon Mar 23, 2015 5:47 pm

Re: [Mod] Taverns Redone

Post by Uncanny_Valley »

ShortBeard wrote: Mon Oct 05, 2020 3:04 pm One strange quirk I just came across:

If the mod is loaded for the very first time while your save game is already in a tavern, combined with hand painted models + improved interior lighting, the improved interior lighting lights don't load in properly.

To fix, you have to (I believe) is to leave the tavern, save your game, re-load, re-enter the tavern, save inside and then re-load again. I think that was the exact combination required, but I don't remember haha :)

I guess it's just something about the 3 mods together and fighting over precedence. It seems like it just eventually fixed itself after enough saving back and forth.
Thanks for letting me know about this issue and how to potentially resolve it.

User avatar
Uncanny_Valley
Posts: 195
Joined: Mon Mar 23, 2015 5:47 pm

Re: [Mod] Taverns Redone

Post by Uncanny_Valley »

haloterm wrote: Mon Oct 05, 2020 1:57 pm
Uncanny_Valley wrote: Sun Oct 04, 2020 10:09 pm - Added compatibility patch for D.R.E.A.M.S
What does this patch do? I have been using your mod together with DREAMS all the time, did not notice an issue?

Also, with your newest version, when I add BOTH (main mod and patch), only one of them is shown, naming itself Taverns Redone Compatibility Patch.

But when I remove the patch, only have the main mod, it also has the Compatibility Patch part in its name.
The patch fixes a texture issue that happens when D.R.E.A.M is installed together with this mod.

CompPatch.jpg
CompPatch.jpg (498.6 KiB) Viewed 397 times
CompPatch2.jpg
CompPatch2.jpg (301.65 KiB) Viewed 397 times

I have fixed this issue with version 0.15, and the patch now comes as a separate download.

User avatar
Ralzar
Posts: 1611
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [Mod] Taverns Redone

Post by Ralzar »

Any chance of getting this npc raised slightly higher? Or is the carpet just really fuzzy? :D
innkeeperfeet.PNG
innkeeperfeet.PNG (225.85 KiB) Viewed 282 times

Wait, or is his feet just drawn that way?
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
Uncanny_Valley
Posts: 195
Joined: Mon Mar 23, 2015 5:47 pm

Re: [Mod] Taverns Redone

Post by Uncanny_Valley »

Ralzar wrote: Wed Oct 14, 2020 1:43 pm Any chance of getting this npc raised slightly higher? Or is the carpet just really fuzzy? :D

innkeeperfeet.PNG


Wait, or is his feet just drawn that way?
If you can direct me to which inn this happens, I can see if I can fix it. Carpet do float slightly above the floor, which can't be helped. so there is always going to be some minor clipping with them, but this carpet appears to be slight higher above the ground then necessary.

User avatar
Uncanny_Valley
Posts: 195
Joined: Mon Mar 23, 2015 5:47 pm

Re: [Mod] Taverns Redone

Post by Uncanny_Valley »

TempInn.png
TempInn.png (1.59 MiB) Viewed 214 times
A work in progress for the next release, I always try to give all the inns their own identity and make each memorable, and I really like how this one is shaping up.

User avatar
Ralzar
Posts: 1611
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [Mod] Taverns Redone

Post by Ralzar »

That looks fantastic man!

Btw, have you give any more thought to representing tavern quality visually? I noticed in the last release I started running into a room with a crooked picture :D
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
Uncanny_Valley
Posts: 195
Joined: Mon Mar 23, 2015 5:47 pm

Re: [Mod] Taverns Redone

Post by Uncanny_Valley »

Ralzar wrote: Fri Oct 16, 2020 6:03 am That looks fantastic man!

Btw, have you give any more thought to representing tavern quality visually? I noticed in the last release I started running into a room with a crooked picture :D
I did go through all the taverns in the previous release and made numerous changes to make then visually represent their quality. Taverns of higher quality will generally have more fancy decorations like painting, higher quality drinking cups, a staffed kitchen, live entertainment, more and higher class of patrons and private rooms.

User avatar
King of Worms
Posts: 3431
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [Mod] Taverns Redone

Post by King of Worms »

Outstanding quality

Post Reply