[MOD] Climates & Calories

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Ralzar
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Location: Norway

Re: [MOD] Climates & Calories

Post by Ralzar »

Installing it mid-playthrough should work fine. Only problem you'll run into is if you activate it if you're somewhere really hot or cold with no items to fix it. But that's on the player.

Uninstalling it also doesn't do much except makes the C&C items useless.

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KovuCougar
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Re: [MOD] Climates & Calories

Post by KovuCougar »

Ralzar wrote: Fri Oct 02, 2020 1:58 pm Best thing you can do at the moment is cast Frost Resistance of Fire Resistance. That should give you some protection as long as the spell lasts.
Oh, cool. That's at least something! Didn't know frost resistance would counteract this mod's "cold". Should have thought of trying it!

Was about to try swimming in a Khajiit suit since they kinda look wetsuity but wasn't really expecting it to help. :lol:

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Ralzar
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Re: [MOD] Climates & Calories

Post by Ralzar »

KovuCougar wrote: Sun Oct 04, 2020 8:46 pm Was about to try swimming in a Khajiit suit since they kinda look wetsuity but wasn't really expecting it to help. :lol:
They really don't, but hey, they don't harm either :D

yabay
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Re: [MOD] Climates & Calories

Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:02 am, edited 2 times in total.

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Ralzar
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Re: [MOD] Climates & Calories

Post by Ralzar »

The prices seem right. The cheap places have few food options and rent out rooms cheap.
The expensive places have many dishes and rent out rooms for much more.

yabay
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Re: [MOD] Climates & Calories

Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:02 am, edited 1 time in total.

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Ralzar
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Re: [MOD] Climates & Calories

Post by Ralzar »

Hopefully, the Taverns Redone mod will make that more obvious you in time, as low quality buildings will look bad and high quality look good :D
Last edited by Ralzar on Sun Oct 11, 2020 5:11 pm, edited 1 time in total.

yabay
Posts: 149
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Re: [MOD] Climates & Calories

Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:02 am, edited 1 time in total.

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Ralzar
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Re: [MOD] Climates & Calories

Post by Ralzar »

While I also prefer a more retro pixel-style, Taverns Redone is just moving around furniture in the taverns. As long as you don't combine it with any graphics mods it just looks like the original developers made a bit more effort when creating the taverns :D

yabay
Posts: 149
Joined: Wed Aug 14, 2019 11:32 am
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Re: [MOD] Climates & Calories

Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:01 am, edited 1 time in total.

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