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Re: Unleveled Mobs

Posted: Wed Dec 11, 2019 2:45 pm
by Seferoth
Another feedback, yeah i was completely wrong about the need of NPC classes on wilderness, when you travel by day there are plenty of Orcs with loot in there. So far, i am just baffled how well everything works. :)

Re: Unleveled Mobs

Posted: Wed Dec 11, 2019 3:22 pm
by Jay_H
I'm going to be releasing an Unleveled Quests pack soon that'll make the guilding system more harmonious. You won't be sent to vampire haunts or daedra lairs at random from level 1 ;)

Re: Unleveled Mobs

Posted: Wed Dec 11, 2019 3:45 pm
by Jay_H
OK, I've added the Unleveled Quest pack. If you're using Unleveled Mobs, you'll probably want that ;)

Re: Unleveled Mobs

Posted: Wed Dec 11, 2019 4:04 pm
by Seferoth
Jay_H wrote: Wed Dec 11, 2019 3:45 pm OK, I've added the Unleveled Quest pack. If you're using Unleveled Mobs, you'll probably want that ;)
Unless you are me who loves to be send to hell holes at level 1. :D

Re: Unleveled Mobs

Posted: Wed Dec 11, 2019 4:37 pm
by Jeoshua
I'm deffinitely a Risk/Reward type of person. Having rewards based on level of quest sounds awesome. I know it won't really work properly without unleveled monsters but is the quest pack standalone?

Re: Unleveled Mobs

Posted: Wed Dec 11, 2019 4:55 pm
by Jay_H
They're modular, so you can do the one without the other.

Re: Unleveled Mobs

Posted: Wed Dec 11, 2019 6:46 pm
by Jay_H
I've updated Quest Pack 1, so it's now completely compatible with Unleveled Mobs.

Re: Unleveled Mobs

Posted: Wed Dec 11, 2019 7:27 pm
by Seferoth
Had a nasty surprise in Dagkner's Nest, or something like that. In a single room there was close to 10 spiders, the whole goddamn room was filled with them. Very happy that my current character is a Vampire. :)

Re: Unleveled Mobs

Posted: Wed Dec 11, 2019 8:56 pm
by Ralzar
I just realized something:

Although I'll gladly trade it for unleveled mobs, one thing that will be a lot less frequent is enemy infighting. The dungeons will now be mostly monsters that fit together, so they'll be part of the same group.

Re: Unleveled Mobs

Posted: Wed Dec 11, 2019 8:58 pm
by Seferoth
Ralzar wrote: Wed Dec 11, 2019 8:56 pm I just realized something:

Although I'll gladly trade it for unleveled mobs, one thing that will be a lot less frequent is enemy infighting. The dungeons will now be mostly monsters that fit together, so they'll be part of the same group.
Noticed the same, but i have had many encounters in the wilderness where game still spawns enemies that fight against each others. I think it's fair trade-off for having unleveled mobs.