Re: [MOD] NPC Health Indicators
Posted: Sat Dec 28, 2019 9:54 pm
WOW this is just too much, this is awesome! Thanks Xorberax for another fast update!
Tools for Daggerfall
https://forums.dfworkshop.net/
Same here.Dubiousintent wrote: ↑Sun Dec 29, 2019 1:36 pm A surprising observation, in case it isn't intentional.
Just restarted my Argonian character and noticed that upon entering Daggerfall Province towns all the pedestrians are "red" (hostile) health bars, where I expected "yellow" (pacified/neutral) instead. (This as soon as they come into view.) As I haven't done anything as yet to alter my starting reputation in the region or town (not even by joining a guild or temple), I'm assuming this is due to a racial rep bias? (I've certainly encountered that in "Talk" attempts.)
DFU really has some amazing mods already. Love this project and the community.Midknightprince wrote: ↑Mon Dec 30, 2019 8:18 pm I cannot believe you guys..
This thing has better mods that Skyphlem now..
Thank's be to the gods !
I had assumed that the bars would only be on 'foes' (enemies) and not on the wandering npcs in towns. Not sure there is much point since they are insta-killed by any connecting attack, or for guards the wandering npc is replaced with an actual guard enemy when hit or a crime is committed. Not that it matters to me because nothing is more immersion breaking and gamey than floating health bars so I am not the intended audience.Dubiousintent wrote: ↑Sun Dec 29, 2019 1:36 pm A surprising observation, in case it isn't intentional.
Just restarted my Argonian character and noticed that upon entering Daggerfall Province towns all the pedestrians are "red" (hostile) health bars, where I expected "yellow" (pacified/neutral) instead. (This as soon as they come into view.) As I haven't done anything as yet to alter my starting reputation in the region or town (not even by joining a guild or temple), I'm assuming this is due to a racial rep bias? (I've certainly encountered that in "Talk" attempts.)