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Re: [MOD] Wilderness NPCs

Posted: Thu May 21, 2020 11:33 pm
by Simiarex720
This makes Tedious Travel, More Tedious. Like every second theirs an interruption. I can barely make it to my destination.

Re: [MOD] Wilderness NPCs

Posted: Fri May 22, 2020 1:21 am
by Lokkrin Zhataros
Simiarex720 wrote: Thu May 21, 2020 11:33 pm This makes Tedious Travel, More Tedious. Like every second theirs an interruption. I can barely make it to my destination.
Go into the mods settings and there are many flexible options like time and distance intervals between mob spawns.
That should fix your problem. It's pretty flexible there.

Re: [MOD] Wilderness NPCs

Posted: Sun May 24, 2020 11:58 pm
by Allerka
Simiarex720 wrote: Thu May 21, 2020 11:33 pm This makes Tedious Travel, More Tedious. Like every second theirs an interruption. I can barely make it to my destination.
I tweaked all the settings to:

- Maximum groups: 10
- Minimum Spawn Distance: 90
- Maximum Spawn Distance: 270
- Spawn Check Distance: 400
- Minimum Update Interval: 300
- Maximum Update Interval: 900

Now groups will spawn anywhere between one and four hours' worth of travel, won't always spawn immediately on top of me, giving me a chance to respond, and also wait for me to actually travel a bit from the last spawn point before checking to spawn again. With Tedious Travel, I can easily get to a place several hours away with only 0-1 major encounters.

Re: [MOD] Wilderness NPCs

Posted: Wed May 27, 2020 8:21 pm
by Simiarex720
Thank You

Re: [MOD] Wilderness NPCs

Posted: Sun May 31, 2020 7:05 am
by enderandrew
Allerka wrote: Sun May 24, 2020 11:58 pm
Simiarex720 wrote: Thu May 21, 2020 11:33 pm This makes Tedious Travel, More Tedious. Like every second theirs an interruption. I can barely make it to my destination.
I tweaked all the settings to:

- Maximum groups: 10
- Minimum Spawn Distance: 90
- Maximum Spawn Distance: 270
- Spawn Check Distance: 400
- Minimum Update Interval: 300
- Maximum Update Interval: 900

Now groups will spawn anywhere between one and four hours' worth of travel, won't always spawn immediately on top of me, giving me a chance to respond, and also wait for me to actually travel a bit from the last spawn point before checking to spawn again. With Tedious Travel, I can easily get to a place several hours away with only 0-1 major encounters.
Are you using Warm Ashes as well?

Or are these your settings using just this?

Re: [MOD] Wilderness NPCs

Posted: Sun May 31, 2020 5:25 pm
by Allerka
I use both, plus Tedious Travel and Climates and Calories.

Re: [MOD] Wilderness NPCs

Posted: Sat Aug 05, 2023 9:20 pm
by MrFlibble
I first installed this mod with 0.14.5 (along with a bunch of mostly cosmetic stuff) and forgot about it, then suddenly when I was doing a dungeon quest the dungeon started to flood with literally an army of monsters so I had to enter and exit it again to reset the dungeon state, and it happened again after a while. Moreover, I was unable to rest anywhere as I'd get an "enemies nearby" warning as soon as I'd started to rest, although no monsters seemed to appear in my vicinity that might have interrupted the rest.
Spoiler!
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Then I set DFU aside for a while, but recently I upgraded to 0.15.3 and started a new playthrough, and first had trouble resting inside Privateer's Hold (but at least I could save in a safe spot, then re-load that saved game and I could rest safely without any warnings). And with another character, I also started running into a little too many monsters while doing a dungeon quest. At this point, I had forgotten which mods I had installed so I couldn't even figure out what caused this at first.

After getting out of PH, I started towards Gothway Garden without fast travel, only to realise that I was being followed by another mob:
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This was not really survivable for my character, but I had previous saves inside PH so I could test which mods caused this by repeating the run towards Gothway Garden. Sure enough, as soon as I turned off Wilderness NPCs, the horror stopped.

Just wondering, is this the intended behaviour, or is a conflict with another mod that I have causing these effects?

I kind of had fun running around that dungeon, but at least I had a pretty levelled-up character there, although it did cross my mind that this sort of "horde mode" could work better with Future Shock weapons.