[Mod]: Telescope

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Asesino
Posts: 66
Joined: Fri Aug 16, 2019 3:14 am

Re: [Mod]: Telescope

Post by Asesino »

majkon8 wrote: Fri Jun 12, 2020 6:56 pm It’s not working for me, when I try to use telescope in my inventory nothing happens.
Hi, sorry for the slow reply. There is a strange problem where sometimes the classname is not stored. I plan to upgrade this to the new method that hazelnut introduced in his items mod and that should hopefully squash this bug.

In the meantime, if you go into your savedata.txt file, and search for Telescope, you will find the section that descibes the telesope. Look for the line that reads "classname" and change to
"classname": "Telescope",

It might appear twice in your savefile, just make sure that the class name is telescope and that should enable the functionality.

thanks
a

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jayhova
Posts: 923
Joined: Wed Jul 19, 2017 7:54 pm
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Re: [Mod]: Telescope

Post by jayhova »

Some burring around the edges would add to the verisimilitude.
Remember always 'What would Julian Do?'.

Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

Re: [Mod]: Telescope

Post by Regnier »

Im in an alchemy shop and every time i select a shelf the number of telescopes in the shops inventory goes up by 1 fyi

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