Page 10 of 10

Re: [MOD] Roleplay & Realism: Items (modular)

Posted: Sat Feb 13, 2021 4:33 am
by Floppy N'Wah
Hey Hazelnut, Just posted on nexus then felt this place was more appropriate. Anyway as I noticed in the post above you sorta went over the defense value. But having regular shoes give +3 and your new leather boots have +2 seems off? I suggest dropping the value of shoes as 3 always seemed OP any how imho.

Re: [MOD] Roleplay & Realism: Items (modular)

Posted: Sat Feb 13, 2021 2:50 pm
by Hazelnut
I agree, it was silly that armor pieces gave less than normal boots. I looked at changing boots, and it would require core changes that I don't feel are justified by the gain. Instead I've reviewed and re-balanced armor values for all of the new pieces in this mod, buffing them slightly. I'm very happy with the distribution now, and have added a table for comparison on the first post.

I also fine tuned the price and enchantment for the new brigandine armors since some were a bit expensive. Released v0.8 with these balance changes.

Re: [MOD] Roleplay & Realism: Items (modular)

Posted: Sat Feb 13, 2021 8:05 pm
by King of Worms
I thought of you and the Dream mod more than a few times.
Its quite nice when someone gets a glimpse of what I had to go thru, Im very sure absolute majority of ppl cant imagine it. But man.. maybe its better this way, so ppl dont realize how insane it all was. ;)

Re: [MOD] Roleplay & Realism: Items (modular)

Posted: Fri Mar 12, 2021 7:33 pm
by ZerioctheTank
Never expected to see tiered leather armor. I think I have the motivation needed for another playthrough now.

Edit: The Brigandine jerkin looks so amazing. I love this new setup. I can really play that old school D&D ranger now.