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Re: [MOD] Races Redone

Posted: Mon Jul 13, 2020 5:53 pm
by ACNAero
Antony89 wrote: Mon Jul 13, 2020 12:30 pm (DFU 0.10.24) Some races with modern setting do not show the racial perks when clicking on history. Breton for example have added spell points (in background, checking the spellbook) but no magic resistance showed. I do not know if it is just when pressing history and there is in background or it does not work at all. With Altmers instead it shows everything (spell points and resistance/immunity/weakness perks), i have not checked other races.
Yeah, something weird about the unmodded game is that only the bonuses that show up in the history tab are Nord frost resistance and Altmer paralysis immunity, all other races’ bonuses don’t show. And since Breton magic resistance is the vanilla race bonus, it’s not showing on the history tab because of said weirdness.

Re: [MOD] Races Redone

Posted: Mon Jul 13, 2020 6:01 pm
by Antony89
So they are actually working but some do not shows in the "descriptions/history"?

Re: [MOD] Races Redone

Posted: Mon Jul 13, 2020 7:19 pm
by ACNAero
Yeah. Bretons have +30% resistance according to the code, and it’s perfectly functional. It’s just not showing in the history tab because Daggerfall be weird like that.

Re: [MOD] Races Redone

Posted: Fri Jul 17, 2020 11:50 pm
by Sandro
The breathmeter on argonians thing persists for me, on the newest version. Same deal on newly made character as with old character.

Re: [MOD] Races Redone

Posted: Sat Jul 18, 2020 1:40 am
by Antony89
What does it mean "Physical Combat and Armor Overhaul is version 1.15 but this mod require version 1.16 or higher"? There isnt a 1.16 of PCAO :lol: :lol:

Re: [MOD] Races Redone

Posted: Sat Jul 18, 2020 1:45 am
by Magicono43
Antony89 wrote: Sat Jul 18, 2020 1:40 am What does it mean "Physical Combat and Armor Overhaul is version 1.15 but this mod require version 1.16 or higher"? There isnt a 1.16 of PCAO :lol: :lol:
Ralzar put in a PR request for PCAO, but i'm trying to get any of my other mods to work with 0.10.25, so i'm not really trying to add any changes to mods that I don't even know are working yet, otherwise it will make even more confusion to the mix if those changes cause problems when I do start testing for PCAO in 0.10.25.