The Forgotten Quest Pack
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Re: The Forgotten Quest Pack
DFU doesn't read quests from Daggerfall's data, so that option didn't change anything.
Farewell DFU community! My time here has been a joy.
- Baler
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Re: The Forgotten Quest Pack
Can't believe I missed this thread.
Thanks again Jay!
I knew about these "unofficial" quest packs from years ago, extremely happy to see them able to be relived through DFU.
Thanks again Jay!
I knew about these "unofficial" quest packs from years ago, extremely happy to see them able to be relived through DFU.

DFU Discord Link: http://discord.gg/HXMrKU6
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- Posts: 3419
- Joined: Tue Aug 25, 2015 1:54 am
Re: The Forgotten Quest Pack
You're welcome
And having them in this format makes it easier to make a walkthrough for them, be it in DFU or classic. We can just look through a text file to see how it works.

Farewell DFU community! My time here has been a joy.
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Re: The Forgotten Quest Pack
I noticed a couple of minor bugs in the forgotten quest pack:
A0C10Y23 - popup to notify player that target was killed does not always popup.
N0B41Y24 - log entry does not tell you which town/city to return to for handing in quest. also when quest timer runs out the quest completes successfully instead and rewards the player as if they had completed the quest.
I made my own fixes for these and they are zipped up and attached to this post, if you're interested
A0C10Y23 - popup to notify player that target was killed does not always popup.
N0B41Y24 - log entry does not tell you which town/city to return to for handing in quest. also when quest timer runs out the quest completes successfully instead and rewards the player as if they had completed the quest.
I made my own fixes for these and they are zipped up and attached to this post, if you're interested
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- FQP_fixes.zip
- (4.12 KiB) Downloaded 33 times
- emmathepony
- Posts: 182
- Joined: Sat Jun 29, 2019 5:26 pm
Re: The Forgotten Quest Pack
Thanks!theJF wrote: ↑Mon Feb 08, 2021 8:59 pm I noticed a couple of minor bugs in the forgotten quest pack:
A0C10Y23 - popup to notify player that target was killed does not always popup.
N0B41Y24 - log entry does not tell you which town/city to return to for handing in quest. also when quest timer runs out the quest completes successfully instead and rewards the player as if they had completed the quest.
I made my own fixes for these and they are zipped up and attached to this post, if you're interested