This is a quest hack I submitted in December that's intended to remove all timers from Daggerfall's main quest. I didn't open a thread then since it wasn't a big release, but I'm creating one now for purposes of support -- to the extent I can provide any.
Nexus Link
No Rush Main Quest
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Re: No Rush Main Quest
Official quest have timers????
IT not displayed nowhere even in logbook.
this mod included in official pack D.r.e.a.m?
i plays original Unity version 0.23 + Dr.e.a.m mod
IT not displayed nowhere even in logbook.
this mod included in official pack D.r.e.a.m?
i plays original Unity version 0.23 + Dr.e.a.m mod
- Jay_H
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Re: No Rush Main Quest
It is not included in DREAM.
The main quest's timers are things like returning to Aubk'i after seeing Nulfaga in 90 days, or returning to Morgiah after going to Scourg Barrow in 30 days. This quest hack eliminates such time limits.
The main quest's timers are things like returning to Aubk'i after seeing Nulfaga in 90 days, or returning to Morgiah after going to Scourg Barrow in 30 days. This quest hack eliminates such time limits.
- Deepfighter
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Re: No Rush Main Quest
Thanks for the Mod, which will be very helpful for some people (not for myself as I am a constant Recall user ).
Did you also remove those lines in the journal, which tell you the quest time?
Did you also remove those lines in the journal, which tell you the quest time?
Head of the German Daggerfall translation - www.daggerfalldeutsch.de
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online
- Jay_H
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Re: No Rush Main Quest
Yeah, now everything just says stuff like "I need to get back to Morgiah" instead of "I need to get back to Morgiah in 30 days," and so on. All numbers are removed.
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Re: No Rush Main Quest
The description on Nexus says this mod hasn't been fully tested yet, but that description was (I think) last updated in February. Has there been any more testing since then? Anyone played through the main quest entirely? Granted, I know there's quite a few ways to do the MQ, so testing would be a hassle. Just curious if anyone has yet.
I've never actually done the main quest personally(but plan to), so if some event doesn't happen that should, etc., I wouldn't know. I'm a bit hesitant for that reason.
I've never actually done the main quest personally(but plan to), so if some event doesn't happen that should, etc., I wouldn't know. I'm a bit hesitant for that reason.
- Jay_H
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Re: No Rush Main Quest
No feedback from anyone yet! That could be good, but people rarely give feedback about quests anyway. I say stick with the ordinary version for your first time, then try this later.
- Kokey
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Re: No Rush Main Quest
The vanilla quest S0000007 was updated, so installing this will revert the changes to when you made the mod. Don't know how hard would it be to update it, but just giving a warning to whoever ends up here like I did.
- Jay_H
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Re: No Rush Main Quest
That's a good warning, thanks. I'm not actively updating this mod (might later on, we'll see), but that's something important to keep in mind.