[Mod] Random Starting Dungeon

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CringingDragon
Posts: 12
Joined: Mon Nov 25, 2019 5:17 am

Re: [Mod] Random Starting Dungeon

Post by CringingDragon »

Thanks for the reply, and fair. I was not aware it was limited based on in game markers. If I stress myself out enough with it I'll use that command on occasion. Thanks again.

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Magicono43
Posts: 582
Joined: Tue Nov 06, 2018 7:06 am

Re: [Mod] Random Starting Dungeon

Post by Magicono43 »

CringingDragon wrote: Sat Dec 19, 2020 2:23 am Thanks for the reply, and fair. I was not aware it was limited based on in game markers. If I stress myself out enough with it I'll use that command on occasion. Thanks again.
No problem, and remember there is no shame in using the console commands in Daggerfall sometimes, especially when using what some would consider difficulty mods ;)

Hope you enjoy, and hopefully on the current project i'm working on I can make a better system for random starting locations and such with the increased control I have.

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