56 Luck here. Just started my new character. An archer died to a guard (VIO mod). I searched his corpse and found a used Adamantium axe
I might need to adjust down the odds. I honestly already thought it was too hard to get good items. We'll see. Might just have been a fluke.
[MOD] Unleveled Loot
- Ralzar
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- Location: Norway
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Re: [MOD] Unleveled Loot
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Last edited by yabay on Mon Jun 21, 2021 7:08 am, edited 1 time in total.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Unleveled Loot
New update.
v0.1.1
New odds for loot from enemies and loot piles:
(Luck affects these rolls)
60% Leather
40 % Chain
10 % Plate
Material for plate/weapons
Outside dungeon has a random but generally lower odds.
Dungeon difficulty affects chance. So the ones that spawn mostly daedras or vampires have good odds. Spider and bear caves bad odds.
35% Iron
40% Steel
8% Silver
7% Elven
10% High Tier Test
High Tier Test
Luck/10 % chance of getting lucky. (So a Luck 50 character has a 5% chance of being lucky)
Unlucky: Dwarven
Lucky: High Tier
High Tier
(Straight roll, no Luck involved)
0.5% Daedric
3.5% Orcish
6% Ebony
40% Adamantium
60% Mithril
v0.1.1
New odds for loot from enemies and loot piles:
(Luck affects these rolls)
60% Leather
40 % Chain
10 % Plate
Material for plate/weapons
Outside dungeon has a random but generally lower odds.
Dungeon difficulty affects chance. So the ones that spawn mostly daedras or vampires have good odds. Spider and bear caves bad odds.
35% Iron
40% Steel
8% Silver
7% Elven
10% High Tier Test
High Tier Test
Luck/10 % chance of getting lucky. (So a Luck 50 character has a 5% chance of being lucky)
Unlucky: Dwarven
Lucky: High Tier
High Tier
(Straight roll, no Luck involved)
0.5% Daedric
3.5% Orcish
6% Ebony
40% Adamantium
60% Mithril
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- Location: Russia
Re: [MOD] Unleveled Loot
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Last edited by yabay on Mon Jun 21, 2021 7:09 am, edited 1 time in total.
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- Joined: Wed Aug 14, 2019 11:32 am
- Location: Russia
Re: [MOD] Unleveled Loot
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Last edited by yabay on Mon Jun 21, 2021 7:08 am, edited 2 times in total.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Unleveled Loot
I might need to adjust up the odds of daedric items slightly
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Re: [MOD] Unleveled Loot
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Last edited by yabay on Mon Jun 21, 2021 7:07 am, edited 2 times in total.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Unleveled Loot
Unleveled Loot v0.1.2
Tweaked up the chance in dungeons of getting chain or plate. (Based on dungeon type)
Tweaked up the chance of daedric drops from daedras slightly.
Tweaked down the chance of leather, to give more room for chain/plate.
Fixed the chance of getting chain or better in shops. (Was a bug in the math here, midtier+ only got plate)
Tweaked up the chance in dungeons of getting chain or plate. (Based on dungeon type)
Tweaked up the chance of daedric drops from daedras slightly.
Tweaked down the chance of leather, to give more room for chain/plate.
Fixed the chance of getting chain or better in shops. (Was a bug in the math here, midtier+ only got plate)
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Unleveled Loot
v0.1.3 out
Material drops in the wilderness are generally poor.
Material drops in dungeons are increased by dungeon difficulty.
Material drops in the wilderness are generally poor.
Material drops in dungeons are increased by dungeon difficulty.
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- Posts: 149
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- Location: Russia
Re: [MOD] Unleveled Loot
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Last edited by yabay on Mon Jun 21, 2021 7:06 am, edited 2 times in total.