[MOD] Unleveled Loot

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Unleveled Loot

Post by Ralzar »

56 Luck here. Just started my new character. An archer died to a guard (VIO mod). I searched his corpse and found a used Adamantium axe :D

I might need to adjust down the odds. I honestly already thought it was too hard to get good items. We'll see. Might just have been a fluke.

yabay
Posts: 149
Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: [MOD] Unleveled Loot

Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:08 am, edited 1 time in total.

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Unleveled Loot

Post by Ralzar »

New update.

v0.1.1

New odds for loot from enemies and loot piles:
(Luck affects these rolls)

60% Leather
40 % Chain
10 % Plate


Material for plate/weapons
Outside dungeon has a random but generally lower odds.
Dungeon difficulty affects chance. So the ones that spawn mostly daedras or vampires have good odds. Spider and bear caves bad odds.

35% Iron
40% Steel
8% Silver
7% Elven
10% High Tier Test

High Tier Test
Luck/10 % chance of getting lucky. (So a Luck 50 character has a 5% chance of being lucky)
Unlucky: Dwarven
Lucky: High Tier

High Tier
(Straight roll, no Luck involved)
0.5% Daedric
3.5% Orcish
6% Ebony
40% Adamantium
60% Mithril

yabay
Posts: 149
Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: [MOD] Unleveled Loot

Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:09 am, edited 1 time in total.

yabay
Posts: 149
Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: [MOD] Unleveled Loot

Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:08 am, edited 2 times in total.

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Unleveled Loot

Post by Ralzar »

I might need to adjust up the odds of daedric items slightly :D

yabay
Posts: 149
Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: [MOD] Unleveled Loot

Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:07 am, edited 2 times in total.

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Unleveled Loot

Post by Ralzar »

Unleveled Loot v0.1.2
Tweaked up the chance in dungeons of getting chain or plate. (Based on dungeon type)
Tweaked up the chance of daedric drops from daedras slightly.
Tweaked down the chance of leather, to give more room for chain/plate.
Fixed the chance of getting chain or better in shops. (Was a bug in the math here, midtier+ only got plate)

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Unleveled Loot

Post by Ralzar »

v0.1.3 out

Material drops in the wilderness are generally poor.
Material drops in dungeons are increased by dungeon difficulty.

yabay
Posts: 149
Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: [MOD] Unleveled Loot

Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:06 am, edited 2 times in total.

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