[MOD] Basic Roads

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Gingerbreadman
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Joined: Mon Sep 02, 2019 3:52 pm

Re: [MOD] Basic Roads

Post by Gingerbreadman »

Hi,
First of all, I would like to congratulate your nice work!

Second, I found a bug precisely at the road north of Midbury in the Daggerfall region. An invisible wall seems to block the road when you're coming from the north, making it impossible to actually follow the road. I attached a picture of its location (console is giving a pixel location of 139x, 167y). It also does seems to stretch beyond infinity making it impossible to climb.

The only other landscape changing mod that I'm using is "Mountains and Hills".

Good day
Attachments
Invisible wall location
Invisible wall location
Midbury.png (930.28 KiB) Viewed 318 times

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Hazelnut
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Re: [MOD] Basic Roads

Post by Hazelnut »

Hi, glad you like the mod. Are you sure you're only using Mountains & Hills? This is a problem that turned out to be handpainted models city walls when I investigated it.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Gingerbreadman
Posts: 11
Joined: Mon Sep 02, 2019 3:52 pm

Re: [MOD] Basic Roads

Post by Gingerbreadman »

Hazelnut wrote: Mon Mar 22, 2021 7:14 pm Hi, glad you like the mod. Are you sure you're only using Mountains & Hills? This is a problem that turned out to be handpainted models city walls when I investigated it.
I'm also using handpainted models. Didn't know it affected landscape as well! After all, I was able to fix this in the weirdest way possible.
First, I tried simply reloading the save. Didn't worked. The invisible wall was still there.
Then, I exited and restarted DF unity. That didn't worked either.
Lastly, while trying to climb that wall, I fell off and died. So I reloaded my game and the wall was gone! Not sure why dying and reloading the save worked, but not reloading only. DF does works in mysterious way.

Update: Never mind. That only worked for the first time.

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Hazelnut
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Re: [MOD] Basic Roads

Post by Hazelnut »

I've reported the issue in the handpainted models thread. Disabling the appropriate module of that is the only way to solve this currently.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Braggi
Posts: 14
Joined: Fri Aug 09, 2019 3:50 am

Re: [MOD] Basic Roads

Post by Braggi »

Here's a little added data for troubleshooting.

Similarities:
- I am using the Hand Painted Models mod and the Distant Terrain mod. The former mod is positioned so as to load after all the KOW Dream components, as recommended.

Situation:
I ran into the same problem in a different location, as follows. I normally base my character out of the city of Westhead Moor in Daggerfall. That city is out on a small southern peninsula protruding into the Illiac. After heading out to do some wilderness exploring to the northeast by following the coast of the peninsula, I saw the town of Oxwick east and slightly north of me.

I wanted to go into the town to sell off some loot and hit the same type of invisible wall that Gingerbreadman reported, running to the north and south of my position. Couldn't get past it on foot, on horse or by levitate. I saw an airship scoot by overhead on a line I thought might be where the wall was, so I saved, quit, disabled that mod and then reloaded. No dice - wall still in place. Then I fast travelled to Oxwick. Sold some stuff and headed back towards the coast to return to Westhead Moor.

When I hit the spot where the wall was, it was gone. Thinking this might be a one-sided thing, I tried heading back to Oxwick. No problem. Reloaded and tried several times to get the wall back and nothing. So, somehow, fast travel seems to have negated the wall for me. I have no idea why. Other then disabling the airships mod, I made no other changes to my mod and/or load order.

Sadly, I didn't have the presence of mind to use the X/Y co ordinates to nail the location of the wall down exactly, but Westhead Moor and Oxwick are very close to each other.

Hope that is useful for bug hunting.

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