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I decided to combine all my mods into a single mod - Better Ambience
Features:
Better sounding footsteps
Armor shuffle sound
Dungeon reverb (Adds reverb effect when in dungeons)
Dungeon fog (Random fog, per dungeon, plus ambient lighting!)
Dungeon visual effects (AO, vignette)
Camera Shake (Shake on damage)
Better Rain Shader
Better Rain Sounds + Interior Rain Sounds
All of these features can be disabled individually
Features I'm Considering:
Better rain particles
Better rain sounds
Animated hands (when walking)
Adding better dungeon "themes", such as cold / hot, possibly integrating with Climates & Calories
Footsteps for enemies / npcs
Camera shake when explosions hit
Camera shake when large creatures (trolls) walk
More dungeon ambient sounds (more water drips, chains, screams)
Overworld ambient sounds (Birds, wind, tree rustling)
Ambient Sound System (Extendable!)
Changelog:
Spoiler!
0.1.6
(NEW) Added interior rain sounds
(NEW) Added interior rain sounds when near dungeon exists
(NEW) Made dungeon fog brightness affected by "Dungeon Darkness" value
(NEW) Added an improved rain shader + texture
Increased amount of rain during thunderstorms
Decreased volume of rain sound
Removed AO + Vignette features, since DFU now supports that out of the box
0.1.5
Updated to support Daggerfall 0.13
0.1.4
Fixed issue with fog not updating when loading
Added option to disable custom footstep sounds
0.1.3
Fixed issue with Improved Interior Lighting player torches
Fixed issue with travel option footstep spam
0.1.2
Fixed issue with some settings not applying
Added ambient lighting effects to Foggy Dungeon module
Added dungeon darkness tweaker
Added Better Rain module - this makes rain and snow particles look a little better, as well as making it rain harder when it storms. Also added a better rain sound!
0.1.1
Initial combination
Last edited by joshcamas on Tue Oct 18, 2022 5:47 am, edited 8 times in total.
Added ambient lighting effects to Foggy Dungeon module
Added dungeon darkness tweaker
Added Better Rain module - this makes rain and snow particles look a little better, as well as making it rain harder when it storms. Also added a better rain sound!
Hey, not sure if he reached out to you but apoarently the camera shake breaks the Improved Interior Lighting player torch. That’s why it has reverted to white.
If he doesn’t fix it in his end I’d recommend you setting your mod to load after his mod (check dependencies in the mod building tools) then detect his mod snd do the identical light change yourself.
Oh, I'll look into it. It probably has to do with how I put a new parent in between the camera and the player. I'll see if I can change how I do things to make it so I don't interfere with that mod
ModManager.Instance.SendModMessage("TravelOptions", "isTravelActive", null,
(string message, object data) =>
{
if((bool)data;)
{ turn off footsteps sound or make it play at normal tempo despite moving faster}
});
These are great finds, also super excited to see there's a full-fledged mod communication system up and running. Huzzah! If anyone wants me to add mod communication hooks to my mod, please ask
Mod Updates!
Fixed issue with Improved Interior Lighting player torches