[MOD] Better Ambience

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joshcamas
Posts: 87
Joined: Mon Sep 21, 2020 7:01 am

[MOD] Better Ambience

Post by joshcamas »

Image

I decided to combine all my mods into a single mod - Better Ambience

Features:
  • Better sounding footsteps
  • Armor shuffle sound
  • Dungeon reverb (Adds reverb effect when in dungeons)
  • Dungeon fog (Random fog, per dungeon, plus ambient lighting!)
  • Dungeon visual effects (AO, vignette)
  • Camera Shake (Shake on damage)
  • Better Rain Shader
  • Better Rain Sounds + Interior Rain Sounds
All of these features can be disabled individually :)

Features I'm Considering:
  • Better rain particles
  • Better rain sounds
  • Animated hands (when walking)
  • Adding better dungeon "themes", such as cold / hot, possibly integrating with Climates & Calories
  • Footsteps for enemies / npcs
  • Camera shake when explosions hit
  • Camera shake when large creatures (trolls) walk
  • More dungeon ambient sounds (more water drips, chains, screams)
  • Overworld ambient sounds (Birds, wind, tree rustling)
  • Ambient Sound System (Extendable!)
Changelog:
Spoiler!
0.1.6
  • (NEW) Added interior rain sounds
  • (NEW) Added interior rain sounds when near dungeon exists
  • (NEW) Made dungeon fog brightness affected by "Dungeon Darkness" value
  • (NEW) Added an improved rain shader + texture
  • Increased amount of rain during thunderstorms
  • Decreased volume of rain sound
  • Removed AO + Vignette features, since DFU now supports that out of the box
0.1.5
  • Updated to support Daggerfall 0.13
0.1.4
  • Fixed issue with fog not updating when loading
  • Added option to disable custom footstep sounds
0.1.3
  • Fixed issue with Improved Interior Lighting player torches
  • Fixed issue with travel option footstep spam
0.1.2
  • Fixed issue with some settings not applying
  • Added ambient lighting effects to Foggy Dungeon module
  • Added dungeon darkness tweaker
  • Added Better Rain module - this makes rain and snow particles look a little better, as well as making it rain harder when it storms. Also added a better rain sound!
0.1.1
  • Initial combination
Last edited by joshcamas on Tue Oct 18, 2022 5:47 am, edited 8 times in total.

User avatar
Midknightprince
Posts: 1324
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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Re: Better Ambience

Post by Midknightprince »

Is camera shake integrated with this ?
I love that mod..
OMG dude if it's true you're a genius.
Check out my YouTube Channel!

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joshcamas
Posts: 87
Joined: Mon Sep 21, 2020 7:01 am

Re: Better Ambience

Post by joshcamas »

Yes, camera shake is implemented. Glad you like it, it's quite a simple mod xD

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joshcamas
Posts: 87
Joined: Mon Sep 21, 2020 7:01 am

Re: Better Ambience

Post by joshcamas »

Mod Update!
  • Fixed issue with some settings not applying
  • Added ambient lighting effects to Foggy Dungeon module
  • Added dungeon darkness tweaker
  • Added Better Rain module - this makes rain and snow particles look a little better, as well as making it rain harder when it storms. Also added a better rain sound!

User avatar
haloterm
Posts: 391
Joined: Sat Feb 16, 2019 5:21 am

Re: Better Ambience

Post by haloterm »

Thanks for combining the mods into one!

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emmathepony
Posts: 248
Joined: Sat Jun 29, 2019 5:26 pm

Re: Better Ambience

Post by emmathepony »

Love the combo. Would love more variety in footsteps as mentioned by the Nexus author (chain/leather/cloth/barefoot etc) for real immersion! :mrgreen:

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Better Ambience

Post by Ralzar »

Hey, not sure if he reached out to you but apoarently the camera shake breaks the Improved Interior Lighting player torch. That’s why it has reverted to white.

If he doesn’t fix it in his end I’d recommend you setting your mod to load after his mod (check dependencies in the mod building tools) then detect his mod snd do the identical light change yourself.

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joshcamas
Posts: 87
Joined: Mon Sep 21, 2020 7:01 am

Re: Better Ambience

Post by joshcamas »

Oh, I'll look into it. It probably has to do with how I put a new parent in between the camera and the player. I'll see if I can change how I do things to make it so I don't interfere with that mod :D

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Better Ambience

Post by Ralzar »

Just testing this out.

You might want to do some code to compensate for the Travel Options mod.

viewtopic.php?f=27&t=3963

When time is speeded up the footsteps just become a drone.


You can do something like

Code: Select all

ModManager.Instance.SendModMessage("TravelOptions", "isTravelActive", null,
    (string message, object data) =>  
    { 
    
    if((bool)data;)
    { turn off footsteps sound or make it play at normal tempo despite moving faster} 
    
    });

User avatar
joshcamas
Posts: 87
Joined: Mon Sep 21, 2020 7:01 am

Re: Better Ambience

Post by joshcamas »

These are great finds, also super excited to see there's a full-fledged mod communication system up and running. :D Huzzah! If anyone wants me to add mod communication hooks to my mod, please ask :)

Mod Updates!
  • Fixed issue with Improved Interior Lighting player torches
  • Fixed issue with travel option footstep spam
Download Here!

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