(Vibrant) Terrain Flats

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King of Worms
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Re: (Vibrant) Terrain Flats

Post by King of Worms »

Regnier wrote: Fri Mar 27, 2020 9:23 pm Hey

Have some mods merged? Do i still need handpainted models, terrain flats and distant terrain or are they bundled in DREAM?

thanks
Terrain flats by Jman0war are included in DREAM after a mutual agreement and Im happy about it. Rest of the mods you named are not.

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war »

Hi i've added download links in the 1st post to:

502.Swamp
503.Desert
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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Baler
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Re: (Vibrant) Terrain Flats

Post by Baler »

jman0war wrote: Wed Apr 08, 2020 6:40 am Hi i've added download links in the 1st post to:

502.Swamp
503.Desert
Thank You! :D

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MasonFace
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Re: (Vibrant) Terrain Flats

Post by MasonFace »

I'm not sure I've seen any artist capture the style of Daggerfall nearly as well as jman0war does. Absolutely astounding work!

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King of Worms
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Re: (Vibrant) Terrain Flats

Post by King of Worms »

MasonFace wrote: Wed Apr 08, 2020 2:32 pm I'm not sure I've seen any artist capture the style of Daggerfall nearly as well as jman0war does. Absolutely astounding work!
I have to agree on that! Really really great job on these flats!

I have one note, I think some sprites are a bit brighter than originals, Ive wrote a PM to Jman0war about it. It might be the artistic decision tho.
I experiment with the brightness of these images atm, to make them more similar to vanilla. But as I consider this a property of Jman0war, its not ment for any release ofc.

If I remember right, in the past Jman0war spoke about the need of mastering the images this way. It was back when we were not able to properly implement the sprites in the game to see how they actually look like there :)

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King of Worms
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Re: (Vibrant) Terrain Flats

Post by King of Worms »

I have one suggestion I was thinking about for a while:

These plants:
501_7-0.png
501_7-0.png (37.18 KiB) Viewed 2194 times
501_8-0.png
501_8-0.png (34.02 KiB) Viewed 2194 times
They appear in EVERY climate set, just copy/paste by Bethesda.

What I was thinking about is, to keep this variant only for one climate, and create some new plants for other regions? Specific to that climate. That would indeed require creating the winter variants as well.

I think it would make each region one bit more special.

Than there are many other sprites, which repeat as well, just not so much.
Usually those are the small plants etc

Just a idea I had, thanks for great art! :)

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war »

Yes those ones appear in many sets.
But at this point i just want to repaint the original sprites so i'm not making totally new ones.
But maybe making some of them unique is not out of the question.

As far as Leveling, yes the early sets i have done need to be Leveled.
I've been more consistent about that of late, since my return.
I intend on going over the early sets to level them then pack into a single ZIP.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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King of Worms
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Re: (Vibrant) Terrain Flats

Post by King of Worms »

Great Im glad you have it in check :)

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war »

I'm currently working through the 501.SubTropical set.
Here's what 15 looks like.

Image
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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Re: (Vibrant) Terrain Flats

Post by King of Worms »

Yes, looking great!!!

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