Yesterday, I submitted a Pull Request with the aim of fixing this DFU bug. It should be merged by the time the next version of DFU is released. In the meantime, I've also found a workaround. If you open DFU's Advanced Gameplay settings menu, you will see one slider called "Dungeon Textures". If you set that to "ClimateOnly"AuntiePixel wrote: ↑Fri Feb 05, 2021 11:59 pm In a dungeon with dirt floor / wood walls, the stairwells have stonework dungeon walls and steps. Affected every stairwell I saw, though I didn't explore the entire dungeon. This example is from "Ruins of Castle Moorston" in Wrothgarian Mountains. I disabled the block fix mod and the textures went back to dirt floor / wood walls that match the rest of the dungeon.
Edit: RandomOnly doesn't work either right now. Until the next version of DFU is released, only ClimateOnly will fix this.
Yes, I did see that forum thread and have been meaning to look into it. I'll see when I have some time to investigate it. Adding a corridor as you described may be a solution. Rotating that Block or replacing it with a different one are other possibilities.pango wrote: ↑Sun Feb 07, 2021 11:52 pm Could you consider fixing W0000018, that creates most of the disconnected dungeons?
They're probably many ways to do this, but based on its similarity with N0000021, N0000022 and N0000023, I think the simplest solution would be to borrow one extra corridor from N0000022