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Re: [MOD] Vibrant Wind

Posted: Thu Jun 22, 2017 1:57 pm
by Narf the Mouse
Nystul wrote:it does not look like the gif in-game. in-game it looks realistic ;)
Well, ok. :)

Re: [MOD] Vibrant Wind

Posted: Thu Jun 22, 2017 3:42 pm
by TheLacus
Nystul wrote:it does not look like the gif in-game. in-game it looks realistic ;)
Yep, the last gif was supposed to be a joke. When i find the time i'll make some serious video comparisons.

Re: [MOD] Vibrant Wind

Posted: Thu Jun 22, 2017 4:46 pm
by Narf the Mouse
TheLacus wrote:
Nystul wrote:it does not look like the gif in-game. in-game it looks realistic ;)
Yep, the last gif was supposed to be a joke. When i find the time i'll make some serious video comparisons.
I derped, because I did not get that at all. :oops:

Re: [MOD] Vibrant Wind

Posted: Sat Aug 12, 2017 9:11 pm
by TheLacus

Re: [MOD] Vibrant Wind

Posted: Sat Aug 12, 2017 9:33 pm
by Jay_H
Oh, MAN! A rainstorm and a light breeze like that, it's like when I first played Daggerfall and just got consumed in the atmosphere! :D

Re: [MOD] Vibrant Wind

Posted: Sun Aug 13, 2017 7:53 pm
by TheLacus
Version 0.3
  • Set speed, bending and size separately.
Download

This update allow to set the three components of Unity wind separately; for example i think an excessive bending deforms too much the grass so i like to keep it at a lower level while still allowing speed to grow up to higher values.

In the settings you cand find, for each of these three, the range and the interpolation selection. No need to explain that editing the range can help to achieve an optimal wind speed according to personal tastes.

For example someone may like a medium/light speed with minimal variations while other prefer a wider range from a breeze to a strong wind. Adjusting the max value should achieve this pretty easily.

Interpolation allow further optimization: Sinerp make the wind speed grow faster at the start (more difference between light and medium than stronger speeds), Coserp does the opposite so you see the increase in speed during the worse weather conditions. The benefit of using one of these is that you can control what happens in the middle of the curve without changing the limits and setting an indesirably low/high value for the strongest wind.

I'm happy to receive any feedback or suggestion as well as some configuration you may find particularly good :)

Re: [MOD] Vibrant Wind

Posted: Mon Aug 14, 2017 11:33 am
by TheLacus
Image

Re: [MOD] Vibrant Wind

Posted: Sun Aug 20, 2017 5:11 pm
by King of Worms
EDIT: Ive mistaken this with Real Grass mod lol. Anyway, thanks for update, wind adds a lot to the game, I enjoyed the previous version as well. I still wish it was possible to sway the 2d trees as well. Just a little movement...

Re: [MOD] Vibrant Wind

Posted: Wed Oct 04, 2017 7:41 pm
by TheLacus
Version 0.4
  • Support for wind zone (trees and particles).
Download on first page.

Re: [MOD] Vibrant Wind

Posted: Thu Oct 05, 2017 8:09 am
by TheLacus