[MOD] Handpainted model replacement project (Release v2.10b)

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MrFlibble
Posts: 410
Joined: Sat Jan 27, 2018 10:43 am

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by MrFlibble »

AlexanderSig, I simply love your work. The models have such a wonderful style to them, yet stay true to the low-res original sprites. Amazing.

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emmathepony
Posts: 248
Joined: Sat Jun 29, 2019 5:26 pm

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by emmathepony »

The fact they are true to the original source material is what makes me love the mod even more! :P

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AlexanderSig
Posts: 324
Joined: Wed Jul 19, 2017 10:35 pm

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by AlexanderSig »

Thanks guys! :D

Image
Image

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AlexanderSig
Posts: 324
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Re: [MOD] Handpainted model replacement project (Release v2.00)

Post by AlexanderSig »

New Update - Version 2.00

Total number of replaced flats and models is now 401. Loads of bug fixes, optimizations and improvement of older models in this version as well.

New and overhauled models
  • 46 flats replaced with new models: hanging lantern (210_22), fish models (211_8 to 211_11), orange (213_0), bottles (205_1,5,6,7,43), fountain pen (211_1), meat (211_40), alchemy stand (208_2) leather chest orange/green variation (205_21), weapons (207_0,1,2,3,5,8,13), spears (211_14), swords (211_12), small pouch (205_36), Skull candle (210_2), baskets (205_8,9,10), green urn (211_2), blue flower pot (213_6), bone fragments (206_31), chandeliers (207_10,23), tablets (209_11,12,13,14,15), gems (216_12 to 19)
  • Fireplaces have been remade from scratch with new models and effects. The fireplaces were one of the earliest models I made around 3 years ago and I wanted to revisit them with more modeling experience. Also added a desert sandstone variant.
  • Coffin and casket models remade or overhauled. Added detail. All-new skeleton models with much lower polycount but more detailed textures. Added LOD meshes to further improve performance.
  • Added winter variations for signpost models.
  • Remade textures for chest and barrel models.
Bug fixes and optimizations
  • City walls: massive optimization changes, reduced polycount by ~40%, mostly by simplifying doors and hatches. Fixed a missing door in the tower model. It’s now possible to climb down walls. Removed shinyness on wooden parts.
  • Lampposts in cities: added LOD to improve performance. Slight texture improvements. Fixed issue with the flame effect flickering.
  • Brazier models: Fixed shadow bug (reported by KoW). Tweaked the fire effect, updated the texture and added a glow emission map.
  • Fixed a compilation error related to a light source (reported by Magicono43).
  • Fixed the green ribbon table clipping. Also added undersides to these models.
  • Reduced clothes shelf collision boxes so that it’s easier to walk between them in shops.
  • Fixed various minor visual glitches (bottle model, standing candle model, fountain effect, desert bed w/roof, lampposts)
  • It’s now possible to hit enemies inside the circular cages (reported by Pango)
  • Fixed floating objects: desert chair, carts, fence, tables, benches and many more
  • Now compatible with Torch Taker mod by Ralzar (requires latest version of both mods)
  • Fixed treasure loot piles sometimes pushing players into walls by removing the physical collision box from them. (reported by slashshooter)
  • Fixed the open shelf scale/bounds (reported by Uncanny_Valley).
  • Fixed fountain particle effects briefly appearing in the sky when loading into an area (reported by Pango).
Download links: https://www.nexusmods.com/daggerfalluni ... ?tab=files

kannalo
Posts: 7
Joined: Tue Sep 22, 2020 12:38 pm

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by kannalo »

Awesome thankyou

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Seferoth
Posts: 665
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Location: Finland

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by Seferoth »

Thanks for the update. Amazing work as always! :)

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Baler
Posts: 225
Joined: Thu May 23, 2019 1:39 am
Location: Earth

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by Baler »

Thank You! So excited for all the new models! Thank You!

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by King of Worms »

Congrats on the release, thanks a lot!

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emmathepony
Posts: 248
Joined: Sat Jun 29, 2019 5:26 pm

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by emmathepony »

Always nice to see more optimisation, this 1996 game can still tank the fps with other mods :mrgreen:

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Midknightprince
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Location: San Antonio TX
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Re: [MOD] Handpainted model replacement project (Release v2.00)

Post by Midknightprince »

AlexanderSig wrote: Tue Sep 22, 2020 5:34 pm New Update - Version 2.00

Total number of replaced flats and models is now 401. Loads of bug fixes, optimizations and improvement of older models in this version as well.

New and overhauled models
  • 46 flats replaced with new models: hanging lantern (210_22), fish models (211_8 to 211_11), orange (213_0), bottles (205_1,5,6,7,43), fountain pen (211_1), meat (211_40), alchemy stand (208_2) leather chest orange/green variation (205_21), weapons (207_0,1,2,3,5,8,13), spears (211_14), swords (211_12), small pouch (205_36), Skull candle (210_2), baskets (205_8,9,10), green urn (211_2), blue flower pot (213_6), bone fragments (206_31), chandeliers (207_10,23), tablets (209_11,12,13,14,15), gems (216_12 to 19)
  • Fireplaces have been remade from scratch with new models and effects. The fireplaces were one of the earliest models I made around 3 years ago and I wanted to revisit them with more modeling experience. Also added a desert sandstone variant.
  • Coffin and casket models remade or overhauled. Added detail. All-new skeleton models with much lower polycount but more detailed textures. Added LOD meshes to further improve performance.
  • Added winter variations for signpost models.
  • Remade textures for chest and barrel models.
Bug fixes and optimizations
  • City walls: massive optimization changes, reduced polycount by ~40%, mostly by simplifying doors and hatches. Fixed a missing door in the tower model. It’s now possible to climb down walls. Removed shinyness on wooden parts.
  • Lampposts in cities: added LOD to improve performance. Slight texture improvements. Fixed issue with the flame effect flickering.
  • Brazier models: Fixed shadow bug (reported by KoW). Tweaked the fire effect, updated the texture and added a glow emission map.
  • Fixed a compilation error related to a light source (reported by Magicono43).
  • Fixed the green ribbon table clipping. Also added undersides to these models.
  • Reduced clothes shelf collision boxes so that it’s easier to walk between them in shops.
  • Fixed various minor visual glitches (bottle model, standing candle model, fountain effect, desert bed w/roof, lampposts)
  • It’s now possible to hit enemies inside the circular cages (reported by Pango)
  • Fixed floating objects: desert chair, carts, fence, tables, benches and many more
  • Now compatible with Torch Taker mod by Ralzar (requires latest version of both mods)
  • Fixed treasure loot piles sometimes pushing players into walls by removing the physical collision box from them. (reported by slashshooter)
  • Fixed the open shelf scale/bounds (reported by Uncanny_Valley).
  • Fixed fountain particle effects briefly appearing in the sky when loading into an area (reported by Pango).
Download links: https://www.nexusmods.com/daggerfalluni ... ?tab=files
Is this a new one or am I good ?
Check out my YouTube Channel!

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