[MOD] Handpainted model replacement project (Release v2.10b)

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v2.00)

Post by AlexanderSig »

Thanks everyone!

Working on this sword now

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Midknightprince wrote: Thu Sep 24, 2020 3:47 pm Is this a new one or am I good ?
The version on the Nexus is a little different than what I sent you to beta test.

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pango
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by pango »

Something weird seen on stream in Castle Necromoghan, and later reproduced locally (latest Linux package, Linux-9-2-00-1600795039.zip)
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When a measure becomes a target, it ceases to be a good measure.
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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by AlexanderSig »

pango wrote: Mon Sep 28, 2020 11:41 pm Something weird seen on stream in Castle Necromoghan, and later reproduced locally (latest Linux package, Linux-9-2-00-1600795039.zip)

Screenshot.jpg
Ahh thank you, I have fixed this now. I was just in Necromoghan yesterday so I assume the quest is working fine, let me know if this issue is breaking any quests.

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pango
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by pango »

From what I've seen no, it's even still possible to go thru that door
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Ralzar
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by Ralzar »

Hey I'm trying to figure out a solution for the problem with HPM and Realistic Wagon. What is the model name for your wagon?

Edit: never mind, figured it out.

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Ralzar
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by Ralzar »

Figured it out.

Both Torch Taker and Realistic Wagon is compatible with HPM now.
Or at least they are for me :D

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by AlexanderSig »

Ralzar wrote: Tue Sep 29, 2020 11:17 am Figured it out.

Both Torch Taker and Realistic Wagon is compatible with HPM now.
Or at least they are for me :D
Great to hear!

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Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by Midknightprince »

Oh man....I love it when you do updates :D
Check out my YouTube Channel!

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TheLacus
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by TheLacus »

There is an issue with 210_2. Object positioner script is set on root prefab, which doesn't have a MeshRenderer, causing an error message to be logged. This is required to retrieve the bounds used for positioning. Can you try to put it on the first LOD instead?

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Post by AlexanderSig »

TheLacus wrote: Wed Sep 30, 2020 9:03 pm There is an issue with 210_2. Object positioner script is set on root prefab, which doesn't have a MeshRenderer, causing an error message to be logged. This is required to retrieve the bounds used for positioning. Can you try to put it on the first LOD instead?
Can do that. I did a few other meshes with LOD the same way and it seems to work fine visually though.

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